We are a poor man version of dps right now and its not good.
We have a lot less dmg than dps and we are a lot simplier and boring to play as well.
No wonder why tanks are still in need despite 1 job more to play.



I'd still rather mmos don't use roles. So every job is basically a damage dealer with a bit of support and self sustain. If you design fights to need dedicated tanks and healers then those roles are the most homogeneous with their kits tuned to mitigate the scripted high tank damage and undo raidwide damage. And those roles are always less popular than dps due to less fun or higher stress/responsibility so it makes the role-based duty queues take longer to fill. Also I don't like how a dedicated healer role with huge heal power turns pvp into a healer vs everyone tug of war trying to stop them from undoing all of the damage, and if the healer dies then their team is so vulnerable without them; it's too much power/responsibility focused into one role. I think xiv-style raids would still be mostly the same in a game without roles, you still have dps checks and basically all of the movement mechanics, just without scripted tankbusters on a single enmity target and less unavoidable raidwide damage.
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