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  1. #11
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by shao32 View Post
    simple rework will be make delirium a 30s recast buff of a duration of 3s in order to get 2 bloodspillers to a total of 6 in the 90s window, in resume it's the most simple i can imagine, we will get 1 extra bloodspiller on the same window of time on result and some extra mp but DRK could get that dps buff.
    Hmmm ... that's an awful lot like Bloodfest on a 30s recast, so while it differentiates it from Inner Release, it is still sort of similar to the mechanics of another Tank. So I see it as neither a step forwards nor a step back, but more a shift to the side in regards to making Delirium unique.

    It would weaken the burst period at 90s, providing at most 4 Blood Spillers/Quietuses if the DRK goes into it with 100 Blood which is potentially problematic, so more likely only 3 Blood Spillers/Quietuses during the 90s burst period.
    On the other hand, it would enable an extra 2 Blood Spillers/Quietuses during the 60s burst period, enabling around 3-4 Blood Spillers/Quietuses when stacked with Blood Weapon during the 60s burst.
    Then, you would get an extra 2 Blood Spillers/Quietuses between the burst periods, so basically you lose one Blood Spiller/Quietus during burst periods (2 at 60s + 2 at 90s vs. 5 at 90s), but gain 2 Blood Spillers/Quietuses outside burst periods. That seems approximately equitable dps-wise and mainly spreads things out a bit.

    I think it's strongest aspect is that it should be relatively easy to implement since it would simply require changing the recast and duration times.

    I give it a B, it works to change things up but I don't really see it making things all that more interesting.

    I could see this being a good first step to making Delirium unique, but I would still like to see another aspect to it, at least eventually.
    For example, if this idea were combined with the suggestion that I made a while back (here) of giving DRK a Confiteor-like ability to use under Delirium, the two would work together quite well essentially giving DRK a special two-step combo every 30s, making Delirium a bit like a shortened Gnashing Fang combo, a bit like Requiescat+Confiteor and a bit like Inner Release, all while not being exactly like any of them. It would also give DRK more varied buttons to press regularly as well as help with the complaint that I have seen raised that the Blood Spiller animation doesn't look good when done back to back.

    Mix the two together and I think it would be a winner.

    Oh, I still think that DRK needs more frequent OGCD usage regardless of the above changes.

    Quote Originally Posted by shao32 View Post
    the other one will be make delirium a 90s recast buff like now of a duration of 20s that grant blood overtime, tics of 10-20 blood increasing the amount of bloodspillers on a non-spaming way archiveing the same but in a diferent way.
    Really don't like this suggestion. It's basically a Blood only Blood Weapon with a longer duration and a longer recast. Not only would it be boring to have two abilities that essentially do the same thing, but it would also mess up DRK's burst by making it no longer fit well into raid buffs since it is spread over 20+ seconds.
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    Last edited by TouchandFeel; 09-26-2019 at 04:22 AM.