Results 1 to 10 of 271

Hybrid View

  1. #1
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by DRKoftheAzure View Post
    The Blackest Night gets too much praise for what it does on paper, but in practice, it's way less fun to even try and get the shield to break because of it being DPS neutral on break and DPS loss on falloff, and making it be a DPS gain on break and DPS neutral on falloff.

    This is pretty shallow point of view.
    TBN is the dps gain even without breaking if it absorbes enough damage to let healers only use oGCD to heal you.
    Ask anyone who play healer, drk is the easiest tank to heal when played by competitive player. Maybe its not suitable for raid auto attacks, but for unavoidable damage, tank busters you wont find a better skill.
    (2)
    Last edited by Nedkel; 11-14-2019 at 06:04 PM.

  2. #2
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nedkel View Post
    This is pretty shallow point of view.
    TBN is the dps gain even without breaking if it absorbes enough damage to let healers only use oGCD to heal you.
    Ask anyone who play healer, drk is the easiest tank to heal when played by competitive player. Maybe its not suitable for raid auto attacks, but for unavoidable damage, tank busters you wont find a better skill.
    Healers are doing too much damage then, nerf healers....

    And I would rather spend the 3k MP on Edge of Darkness/Shadow, and not use defensive cooldowns to spite the green DPS for not healing.


    Meme aside, unavoidable damage and tankbusters are too infrequent to even use The Blackest Night as intended, and as I said before, so long as enrage timers and mechanics that can be skipped because people are pushing DPS exist, tanks will want more DPS on them because the healers are out DPSing the tanks....
    (0)

  3. #3
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    Healers are doing too much damage then, nerf healers....

    And I would rather spend the 3k MP on Edge of Darkness/Shadow, and not use defensive cooldowns to spite the green DPS for not healing.


    Meme aside, unavoidable damage and tankbusters are too infrequent to even use The Blackest Night as intended, and as I said before, so long as enrage timers and mechanics that can be skipped because people are pushing DPS exist, tanks will want more DPS on them because the healers are out DPSing the tanks....
    So you admit people should be doing damage, and doing more damage is beneficial to everyone, but because you'd rather spend 3k MP on an E/FoS instead of TBN to spite healer damage, and that you feel healers need nerfed to do less damage, you arent even being consistent in your own logic?
    (1)

  4. #4
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by WhyAmIHere View Post
    So you admit people should be doing damage, and doing more damage is beneficial to everyone, but because you'd rather spend 3k MP on an E/FoS instead of TBN to spite healer damage, and that you feel healers need nerfed to do less damage, you arent even being consistent in your own logic?
    Someone didn't get the joke...
    (0)

  5. #5
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    Someone didn't get the joke...
    poor deflection.


    Anyways. Delirium is honestly in just such a bad place design-wise that i doubt SE could come up with any method to make it appealing to the playerbase that isn't just some other effect WAR/DRK already has. it alreaduy generates MP via BS usage. Cant make it also generate blood. Cant make it DCrit without making it an outright clone of IR.
    (0)

  6. #6
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by WhyAmIHere View Post
    Anyways. Delirium is honestly in just such a bad place design-wise that i doubt SE could come up with any method to make it appealing to the playerbase that isn't just some other effect WAR/DRK already has. it alreaduy generates MP via BS usage. Cant make it also generate blood. Cant make it DCrit without making it an outright clone of IR.
    i personaly consider they should turn back with his desing, the SB version of delirium was fine and was much much more better designed and fun that this version (same with bloodweapon), if they just want to make it more impactfull they just should reduce the blood cost so DRK wouln't be everything brainless 50 blood cost, but thats my personal preference.
    (0)

  7. #7
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by shao32 View Post
    i personaly consider they should turn back with his desing, the SB version of delirium was fine and was much much more better designed and fun that this version (same with bloodweapon), if they just want to make it more impactfull they just should reduce the blood cost so DRK wouln't be everything brainless 50 blood cost, but thats my personal preference.
    Returning it to SB's design means a complete reversal to the ShB iteration of DRK. Everything ShB DRK is revolved around ShB Blood Weapon, and ShB Delirium, and ShB mana regeneration in combat.
    A redesign of that scale will 100% not happen in 5.x. Full stop.
    (0)