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  1. #41
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    i preffer if is nothing from another job, the whole thing is make the job being unique again, delirium is trash right now from a desing perspective, changing it to another old WAR skill wont solve the DRK is now WAR feeling of the job.

    but talking about it as a posibility asuming the same recast of living shadow 120s will make DRK use 2 bloodspillers and 1 living at the begining by pooling blood for the window but the problem will be the downtime will be much more severe outside of it due such short duration despite being decent the recast it's huge, it's a small price compared to have to dealt with current delirium but i don't see it clear.
    (0)

  2. #42
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Nedkel View Post
    I am more than sure that they will not change any tank in this expansion, since they are happy with current balance. Warrior may get one small change eventually but thats it.
    Devs have tanks in perfect spot right now, there is little to no balance problems between them.
    Balance may not be fun, but do you think they care? As a corporation, they achived their goal.
    I hope this isn't the case. I wish they didn't change anything and just left war the way it was. Wars gained nothing this xpac. I really dislike ic and infuriate mechanic. Nf has party target requirement for no reason. Lost healing and mitigation from ib, lost aoe healing from steel cyclone, lost cohesiveness imo. I know hardcore raiders dont care about war tank stance, but it was fun for me and probably others to once in a while hop into tank stance for some heals or to use it to solo some stuff.

    And ic doing more damage than fc is just weird to me. Ir is supposed to be wars super dps mode, and its strongest attack is not useable during it?

    Sorry to derail this drk thread, but i really hope they address tanks, ALL OF THEM in a patch. AND SOON.
    (0)

  3. #43
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by shao32 View Post
    i preffer if is nothing from another job, the whole thing is make the job being unique again, delirium is trash right now from a desing perspective, changing it to another old WAR skill wont solve the DRK is now WAR feeling of the job.

    but talking about it as a posibility asuming the same recast of living shadow 120s will make DRK use 2 bloodspillers and 1 living at the begining by pooling blood for the window but the problem will be the downtime will be much more severe outside of it due such short duration despite being decent the recast it's huge, it's a small price compared to have to dealt with current delirium but i don't see it clear.
    I played drk on another account in hw. Weird that they ditched darkside was it? The button you hit to power up attacks. Geez its been years and i forgot.

    But that was the unique thing abiut darks. It was core to it. So i feel ya when u say u miss what made darks unique.
    (2)

  4. #44
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by NyneSwordz View Post
    I played drk on another account in hw. Weird that they ditched darkside was it? The button you hit to power up attacks. Geez its been years and i forgot.

    But that was the unique thing abiut darks. It was core to it. So i feel ya when u say u miss what made darks unique.
    you mean dark arts yeah, over the pass of the expansions DRK has only see what make it unique being removed instead of being improved, thats why we have a empty shell of his former self, TBN is the most and only fun of the job right now bcs is the only DRK mechanic that remains while the rest of it and his flow... well you know the complains. DRK is the history of how to destroy something and pretend is still here when is nothing left.
    (1)

  5. #45
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,120
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    The Blackest Night gets too much praise for what it does on paper, but in practice, it's way less fun to even try and get the shield to break because of it being DPS neutral on break and DPS loss on falloff, and making it be a DPS gain on break and DPS neutral on falloff.


    Stormblood TBN was DPS gain due to generating 50 blood gauge, assuming you didn't cap on it of course, and DRK are capping blood gauge way too much to where they can't get Bloodspillers out fast enough in Shadowbringers, and Living Shadow doesn't help due to how long the recast timer is which also makes it weaker in practice.


    Speaking of Living Shadow, just make it be an upgrade of Darkside since it is technically our Darkside that we still have to maintain and make sure we get 15-30% damage up for Darkside being active, because 10% isn't even noticeable... Also make Souleater combo maintain Darkside/Living Shadow


    Bringing back Dark Arts and making so you have to spend 50 blood gauge for 20 seconds while boosting attack potencies by 140, and it upgrades into Delirium, because Delirium needs to be improved upon it's Stormblood version by restoring HP and MP for 50 blood gauge while removing blood gauge costs for other things for 20 seconds for and increases potencies by 350, instead of the current "Inner Release but worse" because spamming 5 Bloodspillers is not fun.


    Sole Survivor was just fine in patch 4.3(if I remember all of those DRK buffs from then correctly).


    Dark Passenger shouldn't have been removed from the beginning and just reworked as a cone AoE and the beginning of a burst combo involving Flood of Darkness/Shadow, similar to how GNB and RDM have a burst combo, albeit DRK would have a burst combo for single target and a burst combo AoE and Quietus could have been the middle button of the AoE burst combo though it would mostly be a trait at when you get Quietus.


    Salted Earth needs to do more damage and/or last longer for it's long recast timer because it just sucks...


    Abyssal Drain, why is it a oGCD and not part of a standard 1-2-3 AoE combo like how DRGs have one? I am perfectly okay with reworking Unleash and Stalwart Soul as target AoEs and nerfing the cure potency on Abyssal Drain to like 50 per target


    Carve and Spit, I like the animation but oGCD makes it meh for me. A trait where it is the combo ender for the single target burst combo, making Bloodspiller the middle button, and Edge of Darkness/Shadow is the combo starter for said burst combo.


    Reworking the blood gauge for burst combos to make them 140 to 350 potency stronger shouldn't be that hard...


    Reworking Dark Mind to where it has 100% parry rate so that it handle physical attacks better because DRK needs it badly...


    Blood Weapon needs to restore HP AND MP whenever you inflict damage AND you get 15% faster GCD and Auto Attacks and you need to maintain Blood Weapon with a gauge builder combo A.K.A Bring back Power Slash combo.
    (0)

  6. #46
    Player
    John_Milter's Avatar
    Join Date
    Oct 2019
    Posts
    37
    Character
    John Milter
    World
    Brynhildr
    Main Class
    Gladiator Lv 78
    I was here too late to see the old combos but after looking up old dark knight I really think the animation is better then current souleater. It'd also be nice to have another combo or atleast finish as I think all the other tanks have one. Paladin has a dot and a damage, warrior has a heal and a damage buff finisher, gunbreaker just has a 2nd super damage combo
    (1)

  7. #47
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    regular bump to keep the request up, i hope they at least give us a answer to this request next time, for a proper DRK gameplay.
    (2)

  8. #48
    Player
    Agner's Avatar
    Join Date
    Oct 2014
    Location
    Garleans set my house on fire
    Posts
    76
    Character
    Rivane Azhcrove
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    I really hate that I don't have proper suggestions on how to fix Delirium. I don't really know if I hate Delirium, but it is not particularly engaging and something about spamming Bloodspiller just feels wrong; then again, I am not the biggest fan of Bloodspiller in the first place.

    I know some people are kind of sick of the tanks copying things from each other at this point, but I would honestly be very open to them just giving us something like GNB's Continuation. If nothing else, at least split the copying a bit equally lol. A combo like that would also probably fix my complaints about how some of DRK's animations do not feel like they gel together very well... I guess it's the lack of speed of both Hard Slash and Syphon Strike, then with how Souleater is essentially Climhazzard, and the rest of our physical abilities are insanely speedy and borderline acrobatic (Carve and Spit, Bloodspiller, Plunge...). It felt a bit more consistent in HW, I guess.
    (2)
    Last edited by Agner; 11-14-2019 at 12:43 PM. Reason: Fixed some wording/clarification

  9. #49
    Player
    Malmstrom's Avatar
    Join Date
    Nov 2015
    Posts
    375
    Character
    Furious Dream
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by DRKoftheAzure View Post
    The Blackest Night gets too much praise for what it does on paper, but in practice, it's way less fun to even try and get the shield to break because of it being DPS neutral on break and DPS loss on falloff, and making it be a DPS gain on break and DPS neutral on falloff.
    I solve this problem by not being hung up on stupid things like DPS as a tank. You know what The Blackest Night does? Makes me take less damage. As a tank. Which is the point. I hate that everything is "BIG DEEPS OR GTFO". So irritating. I meld Tenacity because screw the DPS standards. Just like I used to gear for VIT before they made the changes to it back in HW.

    Which is why a change to Delirium would be welcome. I want to take hits and shrug them off, not push big numbers.
    (0)

  10. #50
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,120
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Malmstrom View Post
    I solve this problem by not being hung up on stupid things like DPS as a tank. You know what The Blackest Night does? Makes me take less damage. As a tank. Which is the point. I hate that everything is "BIG DEEPS OR GTFO". So irritating. I meld Tenacity because screw the DPS standards. Just like I used to gear for VIT before they made the changes to it back in HW.

    Which is why a change to Delirium would be welcome. I want to take hits and shrug them off, not push big numbers.
    If auto attacks from bosses did more damage then I would have agreed about the "big deeps" argument, but so long as enrage timers exist and mechanics can be skipped by pushing DPS, I have to disagree about you sentiments on The Blackest Night...

    Tenacity is actually surprisingly good with a certain amount of Determination, Skill Speed, and Crit combined, even though I use Tenacity for better DPS gains over Direct Hit(implementing Direct Hit into the game is one of the biggest balancing issues in the game that should not even exist right now)...


    I will stand by my opinion on DRK getting an overhaul mid-expansion(even though we have to wait until 6.0 or later realistically speaking) to were it doesn't feel as bad to play in general, because as much as I like a good chunk of the attack animations of DRK, it's overshadowed by how not good it feels to even use said attacks with cool animations(basically every single oGCD attack)...
    (2)

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