Quote Originally Posted by Sareal View Post
Couldn't agree more there. As someone who has played XI from release up until Adoulin, I can say that FFXI is very niche, and honestly the exception rather than the norm. Red Mage in XI was...definitely something, and not something I want to see in XIV.

I personally think Red Mage has kept it's identity, and I also think the job flows really well. If Verraise is the one thing that's keeping Red Mage from being competently balanced, then by all means, give it to Black Mages for all I care, or remove it. Raises from a Red Mage barely ever saves a Savage run, and most of the time our static will jump off the platform to die on purpose if someone died early or stupidly. Why risk a 0.1% wipe? It just seems unnecessary. I think all Red Mages need right now are a buff to their damage, and perhaps some minor tweaks here and there; I never was a fan of mobility abilities having significant potency, or any at all. I wish I could just use Displacement and Corps-a-Corps as mobility abilities rather than a part of my "rotation."
i agree with this especially the potency buffs too, however, while i can't deny the job has a flow. I believe that flow comes from a distinct lack of moving parts. red mage is VERY shallow when you really look at it and thats a very fair complaint to have. I personally would say that while the job is successful, it's only at a base entry level. Im not asking red mage to be harder, i'd just like more moving parts because there really isn't alot going on besides BWBW melee and thats very bland.