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  1. #211
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    Oct 2011
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    Quote Originally Posted by Coglin View Post
    there took out the td:lr aspect of it for you.


    I can twist any ability with your warped logic and call it a rehash of another. I mean yeah look at all those great books out there. All those cheaters did was use word that already existed, thus by your logic clearly every book every written is exactly a "lazy corner cutting" of the last.

    And crayola with all those colors.....what liars right? evey one of them is a different combination of the 7 primary colors a human can see.

    And all those movie makers lying to us with those movies in fancy colors whrn they only projected them in a mix of red, blue, and green.
    My my

    /golfclap

    Takes one to know one? Your reply certainly suggests as much...

    It sounds as tho you're trying to be a wit, and I bet you're half right..

    The relevancy to what I had said in your last 4 sentences was practically void. If you're going to make unrealistic contrasts and comparisons, then don't quit your day job to become a politician, you'd miserably fail.

    What is clear here, is that you seem to be perfectly content with SE's reuse of nearly the same game mechanics as we had before, being put into the job system. To deny how uncomfortably similar they are to each other, in words at least, just advertises your approval of mediocrity by game development standards.

    At least movies find unique ways to express those base colors, and crayolas do the same.

    This list of job skils? not so much.

    What they are doing can be likened to a furniture store marking their prices up only to slash them back down to create an excuse for a "sale".

    They take our skills away only to disguise them and give them back to us with new names. Not acceptable.
    (0)

  2. #212
    Player
    Renshi's Avatar
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    Mar 2011
    Location
    Ul'dah
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    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Yep. Everything STARTS from 2.0. And since you seem like the literal one, by Everything I mean all that has been announced AFTER 2.0. If we'll have something before 2.0 it'll be told to us, so hold on your seat =)
    New Final Fantasy XIV will see new content, and we really don't know what we'll be able to touch, so don't say things like not seeing content until 2014, you're making it a truth statement which is riskly bashable.

    2.0 will see what 2.0 will have, and if there's something that we can do to discover its content is: Waiting.
    (1)

  3. #213
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    Oct 2011
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    Well I'm glad you have a grasp on it, but you're preaching to the quire.

    Go get that through to the other posters who think AFTER means IN or BEFORE.

    I'm not one of them...
    (0)

  4. #214
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    May 2011
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    Djjdiss, you seem to under some misconception that SE claimed they wre adding new abilities, when they did specifically say they were reforming the base class plateform as a basis for jobs to come. Not to mention you have made post after post after post of you crying like a school girl with a skent knee, about abilities that are not even in the game yet.

    You got 24 post and everyone of them is you crying? why are you still here? Are you a masochist or a hipocrit?
    (2)

  5. #215
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    Quote Originally Posted by Coglin View Post
    Djjdiss, you seem to under some misconception that SE claimed they wre adding new abilities, when they did specifically say they were reforming the base class plateform as a basis for jobs to come. Not to mention you have made post after post after post of you crying like a school girl with a skent knee, about abilities that are not even in the game yet.
    I'd love to see the link with those specific words in them. There was no mention, that I recall, about them dividing our current skills up amongst other classes/jobs.

    EVEN IF THAT'S TRUE, what's the point in giving us the job system if it needs to be filled with already implemented skills and mechanics? Why not wait until you had enough new skills made to make jobs feel truly fresh and new?

    This just sounds like more of your fan derived rationalizations and acceptance of TERRIBLE game dev practices.

    You got 24 post
    Oh now were dick measuring? I'm sorry i'm not quite the spotlight hog you are, but when I post it's b/c something concerns me. There's alot to be concerned about right now, but I guess you wouldn't know since you're too busy eating up any worthless scraps SE throws at you.

    I'm sorry but you're a settler, and i'm a forward thinker. We'll never see eye to eye so let's just agree to disagree.
    (0)

  6. #216
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    I could agree to disagree if you could post one link to support you inacurate information you post. If you didn't twist and omit facts to make things suit your point, then go on to insult, and bash others with profanities if they do it back.

    Bashing an idea as if it already was implimented is not forward thinking. Allowing oneself to experience something before judging it, is not called settling. The fact that you would even present that as a point for your arguement is laughable at best.
    (1)

  7. #217
    Player
    Renshi's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    I don't think that his point was about your 24 posts, but because in these 24 posts you were crying about aspects. I don't know about your posts but hey, keep suggesting =)

    Also, I would call it an issue of Balance more than Add/Remove actions. Do you remember before 1.20? There were classes that were better than others just because they had better skills that did more damage than other classes. Remember when the caster was entitled with the role of Healer instead of having the choice of being a Damage Dealer? Also the Pugilist wasn't seen good either. Everybody was focusing on having 4 Lancers/Archers, 1 Gladiator/Marauder and 3 Conjurers in order to have the best out of their parties.
    Now it's totally different. Even a Pugilist can fight Ifrit, and that's good, every class should be able to experience any content.
    We'll have even more actions when Jobs will come, so look forward to it!
    (1)

  8. #218
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    Quote Originally Posted by Renshi View Post
    I don't think that his point was about your 24 posts, but because in these 24 posts you were crying about aspects. I don't know about your posts but hey, keep suggesting =)

    Also, I would call it an issue of Balance more than Add/Remove actions. Do you remember before 1.20? There were classes that were better than others just because they had better skills that did more damage than other classes. Remember when the caster was entitled with the role of Healer instead of having the choice of being a Damage Dealer? Also the Pugilist wasn't seen good either. Everybody was focusing on having 4 Lancers/Archers, 1 Gladiator/Marauder and 3 Conjurers in order to have the best out of their parties.
    Now it's totally different. Even a Pugilist can fight Ifrit, and that's good, every class should be able to experience any content.
    We'll have even more actions when Jobs will come, so look forward to it!
    So there was an issue of skill placement. That didn't mean "take away half of every classes skills, limit how much mix and matching can be done and then add those removed skills back into the job system".

    I'm still skeptical if that was really a wise choice. I do like the idea of streamlining skills for efficiency, but narrowing our roles down to being practically niche isn't good at all.

    It doesn't matter how much you try to balance, there will always be exploits. That's the beauty of customization, you're rewarded for finding unique ways to excel above other players.

    Look at what Blizzard constantly balancing WoWs classes down to the point of blandness did for the game. It's a dead end road to travel on.

    I will agree that certain classes being almost worthless was completely unacceptable tho and needed addressing. I just hope they don't get carried away with a balancing obsession like Blizzard did.
    (1)

  9. #219
    Player
    Jennestia's Avatar
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    Mar 2011
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    Gridania
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    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by djjdiss View Post
    WAY TO GO KaiKatzchen You just proved my point. Thanks for posting that.

    Below are the main content additions planned for [SIZE="7"]AFTER[/SIZE] version 2.0.

    Learn to frickin read.

    Most of that isn't coming in 2.0 but in the long months after it. [SIZE="5"]NOT WITH IT[/SIZE]

    Get your narrow minded head out of the clouds
    Read the time line -- They're working on the content starting around next month, actually -- Whether it's released with 2.0 or not is a different matter, but there will be content released with 2.0, maybe not the defensive/offensive battles, but Crystal Tower for example could easily be content released with 2.0 as if they're smart enough, they can pull a Nyzul Isle or Dynamis and release it in chunks and that way they can expand it every update till you reach the top to cross over and encounter cloud of dar- the final boss of the tower.
    (2)

  10. #220
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    thats what thread upon thread here demanded. There was tons of threads complaining about having too many spells. Threads of people complaining they didn't use 1/2 the spells. Thread upon thread of posters/players complaining that alot of spells didn't feel to them, to fit the class. All they did, was what they thought the people wanted.

    This is why they changed stats, as well as how many we can control.

    You mention that you do not like the idea of streamlining, well you should have posted during the hundereds of threads that debated this and the devs read. Now its a little late to look back and post complaints.

    No offence, but when you wait till after the fact of the change, after not participating the the multitude of debates as they occured. It just comes off as alot of Johnny come lately whinning.
    (1)

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