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  1. #111
    Player
    LegolasT's Avatar
    Join Date
    Feb 2017
    Posts
    61
    Character
    Aizen Blackfyre
    World
    Siren
    Main Class
    Dark Knight Lv 80
    If they buff war they HAVE to buff the other tanks which is I believe there will absolutely be no potency buffs for any of the tanks the entire expansion. Reason being as soon as war gets buffed players will complain and SE will be in a arms race to buff and balence all the tanks. Right now no one is.complaining about tank DPS and all the tanks are viable DPS wise so like they said in the live letter and by most of the player community tanks for dps aint being touched. Personally I would be surprised if they do any damage increase to any tank until 6.0 and it's not needed it just isn't WAR just need quality of life changes like overpower not costing beast gauge( makes no sense) other then that it's a good job with great potential as the expansion goes on and stats increase
    (0)

  2. #112
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    I think it's fair to give warrior a little potency buff to mirror the fact that it is the hardest tank to play effectively and extremely reliant on burst, I think it deserves to be in line with paladin and gunbreaker, so an itsy bitsy potency would be ok.
    (0)

  3. #113
    Player
    LegolasT's Avatar
    Join Date
    Feb 2017
    Posts
    61
    Character
    Aizen Blackfyre
    World
    Siren
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Samsta View Post
    I think it's fair to give warrior a little potency buff to mirror the fact that it is the hardest tank to play effectively and extremely reliant on burst, I think it deserves to be in line with paladin and gunbreaker, so an itsy bitsy potency would be ok.
    Hardest tank to play??? Hardly you manage nothing except wait for you inner realese window and manage your rotation. You manage more with DRK then WAR. Naw nothing WAR has constitute a a buff especially with critical hit upscaling as the expansion continues. Although there is an argument that all the tanks will benefit for critical hit!
    (7)

  4. #114
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by LegolasT View Post
    Hardest tank to play??? Hardly you manage nothing except wait for you inner realese window and manage your rotation. You manage more with DRK then WAR. Naw nothing WAR has constitute a a buff especially with critical hit upscaling as the expansion continues. Although there is an argument that all the tanks will benefit for critical hit!
    You manage beast gauge and Infuriate charges as well as Storm's Eye.
    DRK manages... blood gauge. That's it. MP manages itself due to the recharge rate being naturally timed to one minute and Darkside might as well be permanent.

    Don't get me wrong, WAR is very simple, but other tanks are even more so somehow.

    Tank balance is fine though. They don't need buffs/nerfs - just some gameplay that's not coma-inducing and that's not just the jobs, but also overall tank mechanics this tier.

    It's also untrue that WAR doesn't bring anything to current encounters, it might not be the best, but it's not worthless:
    Shake is way better in e1s than Missionary and HoL, a bit better than Veil due to affecting the caster while taking autos after % based raidwides.
    You shouldn't be losing IR FCs due to heads in e2s. It might require some practice, but maneuvering between them for uptime is easy enough.
    In e4s Holmgang is the only invuln which can be used on the first Megalith(which is the most valuable to invuln due to the double TB right before it) after being used in phase 1 and will be back up for 2nd Megalith as well. Saying that first Stonecrusher is an issue is silly, considering it's already a dps gain to use Vengeance with IR for it. IR timings in e4s are indeed hella wack though.
    (1)

  5. #115
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Difficulty is relative because the skills you need to optimize the tanks vary. Pld is a strict rotation with no variation. Some have said that makes it the simplist because there is nothing to manage. Its just wrote script of buttons to push making it the most simple. Others say it is the hard because you have to apply a strict zero flexibility rotation into complex fights and trying to maintain this strict rotation in those situations can be challenging. Both of those are valid views. Same wirth drk/war that have a flowing resource that can is highly flexible. Some people really struggle to optimize those decisions and would rather just have a wrote rotation to follow. Some people find the real time flexible resource management comes naturally and makes these jobs feel utterly braindead because managing a flexible rotation on the fly comes easily.

    It just depends on how your brain works. Structured vs unstructured styles are very different for different people.

    That said, all the tanks are simple enough and SE has stated they dont want to balance jobs around difficulty to play for dps. You dont get to do more dps because your job is harder as that screws up the meta and creates exclusions. Harder jobs are there for the challenge, Not to win the parse according to se. So please let go of the idea that "my job needs dps buffs because its 'harder"'. That does not go over well in a PVE coop game and shouldnt be a design goal.
    (2)
    Last edited by Izsha; 09-24-2019 at 02:49 AM.

  6. #116
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by LegolasT View Post
    If they buff war they HAVE to buff the other tanks which is I believe there will absolutely be no potency buffs for any of the tanks the entire expansion. Reason being as soon as war gets buffed players will complain and SE will be in a arms race to buff and balence all the tanks. Right now no one is.complaining about tank DPS and all the tanks are viable DPS wise so like they said in the live letter and by most of the player community tanks for dps aint being touched. Personally I would be surprised if they do any damage increase to any tank until 6.0 and it's not needed it just isn't WAR just need quality of life changes like overpower not costing beast gauge( makes no sense) other then that it's a good job with great potential as the expansion goes on and stats increase

    Yeah...DPS isn't the major complaint with WAR/DRK. Its the entire flow of the jobs. They straight up suck. WAR feels worse to play than DRK because the down time on the job is DREADFUL and almost painful to play. There is a reason WAR is by far the least played tank in the game at least when it comes to end game right now. PLD/GNB/DRK are fairly close in player count/clears but WAR is far behind them.
    (0)

  7. #117
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Satarn View Post
    You manage beast gauge and Infuriate charges as well as Storm's Eye.
    DRK manages... blood gauge. That's it. MP manages itself due to the recharge rate being naturally timed to one minute and Darkside might as well be permanent.

    Don't get me wrong, WAR is very simple, but other tanks are even more so somehow.

    Tank balance is fine though. They don't need buffs/nerfs - just some gameplay that's not coma-inducing and that's not just the jobs, but also overall tank mechanics this tier.

    It's also untrue that WAR doesn't bring anything to current encounters, it might not be the best, but it's not worthless:
    Shake is way better in e1s than Missionary and HoL, a bit better than Veil due to affecting the caster while taking autos after % based raidwides.
    You shouldn't be losing IR FCs due to heads in e2s. It might require some practice, but maneuvering between them for uptime is easy enough.
    In e4s Holmgang is the only invuln which can be used on the first Megalith(which is the most valuable to invuln due to the double TB right before it) after being used in phase 1 and will be back up for 2nd Megalith as well. Saying that first Stonecrusher is an issue is silly, considering it's already a dps gain to use Vengeance with IR for it. IR timings in e4s are indeed hella wack though.
    Why would you need holmgang for megalith? Rampart + Job identity cooldown is plenty and you can use your 30% GCD on the shared TB because nothing else happens for tanks for almost 3 minutes. You don't need holmgang at all in E4S and actually its a detriment compared to all other invulns since healers have to make sure you are at full HP twice instead of just once on all other tanks.
    (0)

  8. #118
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by BarretOblivion View Post
    Why would you need holmgang for megalith? Rampart + Job identity cooldown is plenty and you can use your 30% GCD on the shared TB because nothing else happens for tanks for almost 3 minutes. You don't need holmgang at all in E4S and actually its a detriment compared to all other invulns since healers have to make sure you are at full HP twice instead of just once on all other tanks.
    Why would ypu need to be at full hp twice? Thays kinda the point of immunities. In my runs, both tanks mitigate the double buster (i nascent the other tank since im going to HG next anyway to help him out), which leaves me (war) at around 30% and my Gun very healthy. Then i wait around at 30% (no autos since hes casting) and then HG megalith. Whm benes me. Its extremely low impact on healers since gun is piled high on defense and nascent and i just take the bene after both busters. The solo megalith again, HG+ bene. 1st buster of the fight, HG+ bene. Hg is really good in this fight. If you are topping your war off twice you arent taking adcantage of HG.
    (3)

  9. #119
    Player
    EpicOverlord85's Avatar
    Join Date
    Dec 2015
    Location
    Ul'dah
    Posts
    228
    Character
    A'syree Sato
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by LegolasT View Post
    Hardest tank to play??? Hardly you manage nothing except wait for you inner realese window and manage your rotation. You manage more with DRK then WAR. Naw nothing WAR has constitute a a buff especially with critical hit upscaling as the expansion continues. Although there is an argument that all the tanks will benefit for critical hit!
    And sadly we don’t really manage anything anymore as a DRK either >_<
    (2)

  10. #120
    Player
    Capn_Goggles's Avatar
    Join Date
    Jul 2017
    Posts
    175
    Character
    Yuri Goggles
    World
    Ultros
    Main Class
    Botanist Lv 80
    Quote Originally Posted by BarretOblivion View Post
    Yeah...DPS isn't the major complaint with WAR/DRK. Its the entire flow of the jobs. They straight up suck. WAR feels worse to play than DRK because the down time on the job is DREADFUL and almost painful to play. There is a reason WAR is by far the least played tank in the game at least when it comes to end game right now. PLD/GNB/DRK are fairly close in player count/clears but WAR is far behind them.
    WAR is dreadfully boring to play because instead of expanding on an idea they decided to just double down on the awful meme-cleave culture WAR had going for it. WAR got some solid QoL changes in SB that did end up simplifying the job, but that's mostly because the effort vs. reward wasn't high enough and buffing WAR's DPS further to justify it would just recreate HW all over again; that being said it still had more going for it than just Inner Release FC spam > 90 seconds downtime > Inner Release FC spam since it still had unchained stance-dancing as a panic defensive option.

    WAR's numbers are fine, but this crap makes 2.0 Paladin look interesting, and that's why it's the only tank I haven't gotten to 80. I mean hell I even leveled culinarian to 80 and that job disgusts me on a metaphysical level.
    (0)

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