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  1. #1
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Capn_Goggles View Post
    ...as iLvl up the gap between GNB and WAR will continue to shrink in each raid tier as Warrior scales better with crit than any other job aside maybe monk.
    No.

    CHR becomes stronger and stronger as you stack more of the stat because CHR increases critical hit rate and critical hit damage. WAR sort of "cheats" the progression because it has a native 100% critical hit rate for much of its damage.

    However, because WAR negates the critical hit rate increase from CHR for much of its damage, the value of CHR actually grows at a lesser rate compared to the other tanks.

    The DPS gap will not narrow because of CHR. If anything, it will widen.
    (1)

  2. #2
    Player
    Capn_Goggles's Avatar
    Join Date
    Jul 2017
    Posts
    175
    Character
    Yuri Goggles
    World
    Ultros
    Main Class
    Botanist Lv 80
    Quote Originally Posted by Argyle_Darkheart View Post
    No.

    CHR becomes stronger and stronger as you stack more of the stat because CHR increases critical hit rate and critical hit damage. WAR sort of "cheats" the progression because it has a native 100% critical hit rate for much of its damage.

    However, because WAR negates the critical hit rate increase from CHR for much of its damage, the value of CHR actually grows at a lesser rate compared to the other tanks.

    The DPS gap will not narrow because of CHR. If anything, it will widen.
    Oh christ I forgot about the crit rate scaling and not the damage for some reason. Either way, changing inner release to auto-crit DH was a mistake since there's so many party buffs that interact with crit chance (and not damage)

    Quote Originally Posted by Satarn View Post
    Eh you've got a bunch of things about PLD utility skills wrong.

    Veil isn't removed by healing - the "trigger" effect on PLD is removed because that's when you activate the shield for the party. 10% shield on Veil isn't weaker than 12% on Shake, because Veil scales with the PLD's HP and Shake scales with each party member's individual HP(so a WHM will get a weaker shield than a WAR etc). Veil and Shake give about the same overall value with one WAR cd sacrificed afaik(used to be 2 cds back in SB), although with changes to Thrill and RI it's laughably easy to get that one CD for Shake fodder.

    Passage can be weaved with zero dps loss for PLD - you just need to cancel it immediately after pressing the button and you'll still apply the mitigation effect for 5 seconds to anybody standing behind you, so it works very well for any raid damage you can stack for(which you should be doing whenever possible for easier healing anyways).

    SB Cover wasn't valued mainly for the ability to share your anti knockback - it was a great way to deal with tank busters and autos, because the 20% mitigation trait was basically a "free" Rampart, which you could still stack with Sheltron or whatever else you wanted and it didn't consume Oath gauge back then either. It was an insanely good skill in Stormblood. It was also used to cheese a lot of mechanics, like preys in o7s or tether in o11s, which it can still be used for now.
    Interesting, I never actually played with a PLD in the party so I didn't know about the PoA quirk and how veil worked beyond its description. I'll take the L on that one.
    (0)
    Last edited by Capn_Goggles; 09-26-2019 at 06:51 AM.

  3. #3
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    On SB PLD lose a lot on the pull bcs rage of halone was pretty weak potency wise and switch to sword oath takes a GCD so it was consider non optimal when DRK and specially WAR could pull with extremely minimum DPS lose and generate strongest initial hate, plus they dps stance not eating a GCD.
    Letting a PLD pull was a waste those days, thankfully that's not longer a problem.
    (3)

  4. #4
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by shao32 View Post
    On SB PLD lose a lot on the pull bcs rage of halone was pretty weak potency wise and switch to sword oath takes a GCD so it was consider non optimal when DRK and specially WAR could pull with extremely minimum DPS lose and generate strongest initial hate, plus they dps stance not eating a GCD.
    Letting a PLD pull was a waste those days, thankfully that's not longer a problem.

    Im not going to say yoru entirely wrong but our PLD was hardheaded and was the tank with the most exp in the group but hated WAR and couldn't play SB DRK so he stuck with PLD. Still it wasn't that bad, heck he even pulled in Sword alot and woudl get shirked on cooldown. Hate became a non issue if the bard remembered to Tactician.
    (0)

  5. #5
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by BarretOblivion View Post
    Im not going to say yoru entirely wrong but our PLD was hardheaded and was the tank with the most exp in the group but hated WAR and couldn't play SB DRK so he stuck with PLD. Still it wasn't that bad, heck he even pulled in Sword alot and woudl get shirked on cooldown. Hate became a non issue if the bard remembered to Tactician.
    Its more that the other two were better pullers than paladin, not that PLD straight up cant pull.
    (0)

  6. #6
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mavrias View Post
    Its more that the other two were better pullers than paladin, not that PLD straight up cant pull.
    Oh yeah he was just... hard-headed. The only fights he would let my pull as WAR was the Omega's because of Holmgang.
    (0)

  7. #7
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,803
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    All war needs is more defense buffs. Seems weird can fit all of wars skills on 2 bars but other tanks take 3 bars.
    (0)

  8. #8
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by hynaku View Post
    All war needs is more defense buffs. Seems weird can fit all of wars skills on 2 bars but other tanks take 3 bars.

    No, no WAR even consider they need more when they are already the king of mitigation right now. They need offensive OGCDs as they have the lowest APM of all the tanks. It would help spice up the worst tank when it comes to 'downtime'.
    (1)

  9. #9
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Nascent flash is my biggest gripe. I dont want party requirement on it.

    Next is probably conal aoe on over power and how unfun it is.

    Mythril tempest not applying eye is also terrible.

    Last is onslaught costing rage. I still wish it didn't...
    (0)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by NyneSwordz View Post
    Nascent flash is my biggest gripe. I dont want party requirement on it.

    Next is probably conal aoe on over power and how unfun it is.

    Mythril tempest not applying eye is also terrible.

    Last is onslaught costing rage. I still wish it didn't...
    1. Sounds good, so long as you can still somehow affect a party member with it after using it on yourself.
    2. Why? It has superior reach. If referring to the general inability to hit 100% of mobs when in massive pulls of large enemies, feel free to visit the "do already giant mobs really need to be three shoulder widths' at the expense of AoEing?" thread if you hate feeling what every target AoE class feels.
    3. Is it though? It feels like we're already pretty well balanced for AoE around not getting Eye, and it's not hard to build mid-gather using Onslaught and Provoke to grab the mobs between.
    4. Okay. So, where are you going to extract that added nearly 600 ppm from? Because that's a lot more than Warrior needs in order to achieve GNB rDPS.
    (0)

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