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  1. #1
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by LegolasT View Post
    If they buff war they HAVE to buff the other tanks which is I believe there will absolutely be no potency buffs for any of the tanks the entire expansion. Reason being as soon as war gets buffed players will complain and SE will be in a arms race to buff and balence all the tanks. Right now no one is.complaining about tank DPS and all the tanks are viable DPS wise so like they said in the live letter and by most of the player community tanks for dps aint being touched. Personally I would be surprised if they do any damage increase to any tank until 6.0 and it's not needed it just isn't WAR just need quality of life changes like overpower not costing beast gauge( makes no sense) other then that it's a good job with great potential as the expansion goes on and stats increase

    Yeah...DPS isn't the major complaint with WAR/DRK. Its the entire flow of the jobs. They straight up suck. WAR feels worse to play than DRK because the down time on the job is DREADFUL and almost painful to play. There is a reason WAR is by far the least played tank in the game at least when it comes to end game right now. PLD/GNB/DRK are fairly close in player count/clears but WAR is far behind them.
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  2. #2
    Player
    Capn_Goggles's Avatar
    Join Date
    Jul 2017
    Posts
    175
    Character
    Yuri Goggles
    World
    Ultros
    Main Class
    Botanist Lv 80
    Quote Originally Posted by BarretOblivion View Post
    Yeah...DPS isn't the major complaint with WAR/DRK. Its the entire flow of the jobs. They straight up suck. WAR feels worse to play than DRK because the down time on the job is DREADFUL and almost painful to play. There is a reason WAR is by far the least played tank in the game at least when it comes to end game right now. PLD/GNB/DRK are fairly close in player count/clears but WAR is far behind them.
    WAR is dreadfully boring to play because instead of expanding on an idea they decided to just double down on the awful meme-cleave culture WAR had going for it. WAR got some solid QoL changes in SB that did end up simplifying the job, but that's mostly because the effort vs. reward wasn't high enough and buffing WAR's DPS further to justify it would just recreate HW all over again; that being said it still had more going for it than just Inner Release FC spam > 90 seconds downtime > Inner Release FC spam since it still had unchained stance-dancing as a panic defensive option.

    WAR's numbers are fine, but this crap makes 2.0 Paladin look interesting, and that's why it's the only tank I haven't gotten to 80. I mean hell I even leveled culinarian to 80 and that job disgusts me on a metaphysical level.
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  3. #3
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    I think se should just shorten IR window or make it stacks based. "Makes next 3 FC crit and direct hit." Or "Makes next 3 fc do 250% more damage."

    Remove the party requirement from nascent flash and its 10 percent damage shell component. Basically make it blood bath.

    Let raw intuition be targetable but not require a target to use.

    Keep the shared cooldown.

    Mythril tempest applies 15 second of eye buff.

    Instead of granting rage, infuriate is like a mini ir. Eliminates rage cost for the next rage action executed within next 15 seconds, and transforms fc to ic and decimate to cc.
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  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,940
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by NyneSwordz View Post
    I think se should just shorten IR window or make it stacks based. "Makes next 3 FC crit and direct hit." Or "Makes next 3 fc do 250% more damage."

    Remove the party requirement from nascent flash and its 10 percent damage shell component. Basically make it blood bath.

    Let raw intuition be targetable but not require a target to use.

    Keep the shared cooldown.

    Mythril tempest applies 15 second of eye buff.

    Instead of granting rage, infuriate is like a mini ir. Eliminates rage cost for the next rage action executed within next 15 seconds, and transforms fc to ic and decimate to cc.
    Why, though? To almost all of this, why?

    The only thing making IR remotely interesting right now IS that it has a tight, finite window and affects oGCDs.
    The only way you can provide any eHP increase to your co-tank is through NF's 10% mitigation.
    Since when does Raw Intuition require a target in the first place? It's just a brief Rampart. And like any other general self-mitigation CD, it does not require a target.
    That would make you able to bank up to 150 Rage, effectively. Why? Why do we need the gauge to be even more pointlessly lenient?
    I'd almost rather see its second charge removed to give reason again to use Onslaught, if we could just allow it to trim 2 seconds from Infuriate after level 74 or 80 so it's still nearly costless at that point, just as it before Enhanced Infuriate (well, technically since the relative FC nerfs, it's become a minor damage increase unless it sacrificed a raid-buffed Fell Cleave and then even with Enhanced Infuriate and only a true loss with Inner Chaos, but you get the point).
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    Last edited by Shurrikhan; 09-24-2019 at 05:23 PM.