Unfortunately, it is not how it works. If some player is so bad that everyone agrees, why did no one of the other party members instigated it? See this situation: You have a group of 8 and one person is visibly worse, but not outright the reason the dungeon is becoming a desaster. I would not kick this person. Now, since we all have different thresholds and characteristical attitudes as invidiual players, one person gets annoyed for, let's say, a healer only healing. The window pops up, no word has been said. What will happen now?
In my experience, when the window pops up, I am often surprised by it. Check the name, look in the party member list who that is. Ah, the Dancer. What did he do? Mh, I saw him doing this stuff. Was it so bad? I don't think so. (>NO).
Other players: "Get that window out of my face >YES" or "If someone summons a votekick, there must be something wrong. I have no proof, but whatever >YES" or even "Phew, it is not me. I am not good either, but who cares? >YES".
One we had an AFK stopping to move without disconnecting in Copperbell Hard and I forgot I was the team leader and asked if we wanted to wait until going for a replacement and we all agreed. We waited for 7 minutes - all strangers! - and then removed her. So there is the will to catch up failures and mistakes, even it makes the run slower (here we lost 7 minutes if she would have come back!), but I think it has to be conveyed properly. If a tank causes mad beef versus a supposedly bad player, you have the mindgame coming into play: "He will leave. Replacing a tank takes ages. So we rather accept to kick without evidence". Or what if the slacker is a part of a group that will remove you after you summoned the votekick, as sort of revenge?
The whole "kickvote" story is so multilayered and in very rare cases based on objectivity, as sad that is.
Sincerely,
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