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  1. #7
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Silver-Strider View Post
    MNK w/ Brotherhood: ~450 rDPS
    DRG w/ Battle Litany + Dragon's Sight: ~740 rDPS
    NIN w/ Trick Attack: ~1300 rDPS.

    If DPS is balanced based on contribution, then I fail to see why MNK would need to be nerfed when it provides the least amount of rDPS contribution, despite Brotherhood being on a significantly shorter CD than the majority of other raid buffs (barring Trick Attack). It doesn't contribute as much, hence, MNK does more DPS than DRG or NIN, it has to else its not worth using and while people will argue that "oh MNK can ignore 90% of its positionals" why does that matter when classes like DRG/NIN/SAM have less than half the positional requirements that MNK does? Being able to "ignore" positionals doesn't instantly put it above the other melee DPS, it just puts them on more equal footing.

    As for Mantra, its nice to have sure, but at most its saving the healers 1, maybe 2, GCD heals at best each time its used and you're not using Mantra on CD because not everyone is taking damage to make the most of it. If anything, I count it akin to Curing Waltz or Endless Flight in that, it helps periodically but the actual contribution it provides is maybe 100 extra DPS from the healers, which is hardly anything to write home about, especially if you can clear just fine without it. Defensive utility has a cap to its potential, DPS utility does not, so utility like Mantra, Shield Samba, etc, really don't contribute as much as buffs like Battle Voice, Trick Attack, etc. and shouldn't be taxed as heavily as a result.

    So, why does MNK need a nerf, exactly?
    Because most of this thread is feely-craft lashing out at Monk for being the nail that sticks up slightly higher, even though it's not nearly as egregious as how DRG dominated throughout Heavensward and Stormblood and held its position via a vice grip on the design of the game. So while we're throwing out the actual numbers instead of feely-craft.
    .
    Quote Originally Posted by Dogempire View Post
    That being said, I wouldn't mind ranged doing the same dps or maybe 100-200 more in exchange (Well dancer would still need like 400-500 more) for more useful utility instead of a 180s cd reduce damage that's basically the nerfed version of addle/feint. Something that ranged can provide that no other roles can considering any buffs ranged gives, minus dance partner, every other class can do but better.

    As it stands now monk has better utility than bard/dancer and better dps, which is broken as hell.
    No, Monk doesn't have better utility than Bard/Dancer, that's just factually incorrect.

    It certainly has stronger personal damage, but Brotherhood is still flat out the weakest party buff in the game. Battle Voice is 650-700 rDPS to Bard, while Brotherhood is 400-450 to Monk, and Devilment, Technical Finish, and Standard Finish add up to being 2000-2200 rRDPS. As Silver Strider said, even with Mantra that at best saves the Healers one or two GCDs which isn't anywhere near the difference between Battle Voice and Brotherhood.

    And let's be real here, bringing Monk down to Ninja/Samurai in terms of Raid DPS doesn't actually solve the imbalance that exists in the game at the moment, because even if Monk is the strongest over BLM/DRG/NIN/SAM it's only by a small margin due to overperformance on E3S and E4S due to the way those fights are designed, DNC/MCH/SMN/BRD/RDM are all weaker than the weakest "good job", meaning Ninja, by a much larger margin (about 800-1000 DPS). If you nerf Monk it probably just puts us back into another 2 years of DRG/NIN melee Meta hell, and the Ranged/Non Black Mage casters are still under powered.
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    Last edited by SpeckledBurd; 09-22-2019 at 12:54 AM.

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