Quote Originally Posted by Karshan View Post
Indeed, other melee users have improved on savage over time. When you go over the entire patch you can see the nija buff :

https://fr.fflogs.com/zone/statistic...gregate=amount



But since those bars are all things considered bars, they should all (all DPS) be at the same point to say it is balanced. So that bringing a nin or a mnk makes literally no difference (here it's "only" 400, but it's 400 that shouldn't exist in the first place).

I get that nerfs have bad press. I would be also fine with buffing everyone to 14k5, but for the sake of limiting power creep, it would be better to aim for 14k and so nerf a bit the first four (and buff the rest)
While I somewhat agree, I think that kind of balance is almost impossible and the devs have proved time and time again that they just can't do it. DRG and NIN at the end of ARR were ahead of MNK by quite a bit due to their utility. The same problems were present in HW; DRG in a double ranged comp was about 300dps ahead of MNK which was a lot. NIN's TA was just ridiculously strong due to how many buffs could stack with it. The same problems were present in SB also, DRG in double ranged was leagues ahead of everyone, the only thing that offset the double meta was because people disliked how MCH played. While NIN was tied with TK MNK, speaking of which, TK MNK was about a 5% increase over non-TK MNK.

In an ideal world, I think DPS should be no further than 100-200dps apart. But i'd happily take the 500dps between melee right now. I'm still eager to see how the potency numbers change in 5.1 however, mostly because I want to see the undertuned DPS group pulled up. at least to DRG/SAM levels.