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  1. #9
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Tobias_Azuryon View Post
    objectively better kit on Monk than SAM, with more damage and more utility. Selfish DPS should be higher because that's their only job. Sure you could put a whole group of SAMs and BLMs and nuke stuff, but that's why a fight to buff utility and balance utility and buffs better to give them more of a space in the meta is being asked for. Monk doesn't have to worry about any of that because of easy raw damage, easy combos, easy directional ignoring, and easy upkeep of buffs and groupwide buffs.
    What Sora's saying is their personal damage should be better, but their raid contribution at the maximum level should be slightly lower. If Samurai, Black Mage, and Machinist all do more Personal Damage than what a perfectly coordinate group composed of buffing jobs can, then the buffing jobs may as well not exist because the reward for significantly more difficult maximization will still be lower than facerolling a samurai.

    In theory there should be two lists in terms of performance.

    Personal Damage: With jobs like Black Mage and Samurai being at the top and jobs like Dancer and Ninja at the bottom.

    and

    Raid Contribution: Where jobs like Ninja and Dancer are marginally higher than Samurai and Black Mage by at best 100 to 200 DPS at the top end as a reward for a well coordinated group maximizing their buffs.

    Quote Originally Posted by SaitoHikari View Post
    Yeah, the problem with MNK is two-pronged.

    They happen to be one of the top DPS in the game, as a class that isn't even selfish. They have more party utility than half of the classes below them, so the uproar against them is because they seemingly escaped any support tax that was placed on every other DPS with a party buff below them. Dragoon too, kind of. They have more utility than even freaking Bards. Why does party-wide Mantra share the same cooldown as -single target- Minne when they both do the same thing? The only plus about Bard's Minne is that it's +5% more healing. Oh, and Brotherhood happens to have half the cooldown of Battle Voice too. Sure, all ranged get raidwide mitigation, but all melee including Monk also get Feint with half the cooldown.

    Actually, the way support is handled this expansion needs to be taken a long look at. It feels like at this point, some classes got gutted of their support options with nothing to make up for it, while other classes didn't lose anything and gained everything from it.
    Well on Brotherhood it's because the skill is just really super weak in how strong the buff is and who it buffs? Battle voice is a 20% Buff on everyone, even if it's on twice the cooldown it's still a much stronger effect, just looking at a handful of clears including some of my own it contributes 100-200 more DPS to the party than Brotherhood does over the course of a fight. As for Mantra, it's because the devs panic buffed it's range along with the other changes they made to Monk in a mad attempt at placating the players of the Job they'd just shafted for the third expansion in a row.
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    Last edited by SpeckledBurd; 09-21-2019 at 04:52 AM.

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