I think it should reward the same Exp it did the first time and nothing else.
I think it should reward the same Exp it did the first time and nothing else.
"A good RPG needs a healthy dose of imbalance."
https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A
So, there's a thing with offering XP at all. Even inefficient XP. To offer any kind of XP would have people using it instead of queueing for duties etc. This therefore reduces the pool of people in the queue for duties (potentially dragging out the queue further). Now, while there is the "Gotcha" of daily Duty Roulettes and POTD/HoH/whatever Shadowbringers equivalent will be, I think for SE, it's probably easier to not slap rewards on it in the first place. With Mentor Roulette for example, it's basically a glorified duty filler (and I'm not going to say anything more on that else I unleash another firestorm). They've probably considered this in a similar vein.
And to be honest, I think it's a good idea. Either the XP is going to be worthless so as not to be worth it for most people (with perhaps a small percentage more people partaking in it compared to zero XP entirely), or it'll be vastly overpowered that it'll destroy DR queues. I'm not sure a suitable middle ground can be found. No matter what you do, someone's going to be upset about it. While SE have indeed taken the hard-headed "Zero rewards period" approach, I can sympathise with them. You'll never be able to please all people all of the time (I've been a tech support agent for a few pieces of software, and we've turned down feature requests because it's not going to draw a big enough payout of usage for the work involved. Something small like adding an option for a feature that takes all of like 5 lines of code, doesn't need a huge payoff, but something that involves changing core components is a deep task that needs a much bigger payout. With regards to NG+, even considering the spaghetti code, I don't think it needs as huge a payout as say new jobs require. And payout doesn't necessarily just mean people using it. It could be things like good PR also.).
As other people have also alluded to, sometimes you have to do stuff for the niche crowd. Let's take a look at Ultimate for example. Probably took about as much work as NG+ did (considering the spaghetti code). Will likely have about a par of usage to NG+. Some things are meant to appeal to niche crowds. Sometimes it's worth it to put a more niche feature in, because if you provide that niche feature for them, you can also potentially hook them into other content. You can use it as a weapon for marketing basically. So while I can definitely sympathise with the people wanting XP in it, given the situation we have in place, I can also understand SE's viewpoint.
Will It reset all the side quests and role quests? if it does I can see why they don't reward xp again as you could just keep reloading and spamming certain side quests and role quests. or is it just selecting a specific quest line from a menu (like the unending journey menu) and running that quest and that quest alone. When you turn the quest in you are taken back to the menu.
Will it reset the environment too? Like if I redo the first quest of Shb will Lakeland still be in light? Would be off if it didn't and it reflects my main scenario progression. They're talking about light and because I've finished the game its dark out lol
I can say that Ive given flak to Nemmar, simply because his responses come across to me as the kind of guy who goes out in the wild to find and kick a hornets nest, does it, and then complains that Hornets are jerks. I mean hornets are, but if you go out of your way to start stuff, then thats on you.
Check this:
Thats his first comment in this thread on page one. Now expressing dissatisfaction is fine. Dont think anyone is saying you cant be bummed about the feature not offering something you hoped for. But he goes further than that with things like "its a waste of resources", "Go utterly unused", speaking like no one wanted it, etc. Yeah, this is where some of the issue comes in (if not the crux). It's the age old argument that "if content doesnt fit my expecations, no one should have it". And this is particularly egregious because the whole problem he (and some others) have is entirely predicated on something they assumed and was never promised by the devs or even possibly mentioned.
People wanted a way to play the MSQ again. Devs are delivering on that. Now we have someone come in and say "Its trash, waste of time and resources, no one will ever use this" because they assumed itd be a way to level alt jobs and that appears not to be the case. It's disappointment of their own making, and theyre calling it a waste now and behaving like it shouldnt be a thing if it isnt offering exp.
Yeah, maybe some of us (myself particularly) could be less snarky, but dont behave like Nemmar is just some innocent guy getting dumped on by all us mean people for no reason what-so-ever.
Last edited by Melichoir; 09-21-2019 at 01:23 AM.
The only thing I disgree with there is the idea that other content must not be rewarding because we need to shove people into Duty Finder to fill queues. We can't remove rewards from content purely to shove people into other content. This is already why trusts are so slow and tedious.
Roulettes already offer tomes and much better exp than quests can ever give. If someone chose quests over Duty Finder, it's because they found it more fun. If you force people out of activities they find fun they're more likely to stop playing than anything.
Not saying this applies to New Game+ necessarily, but that if it did apply (that it gave exp, thus people chose to do it over Roulettes to level alts), that the idea of removing the rewards because people enjoyed it too much is flawed.
It's like some people never properly took debate classes in HS or college... or learned how to properly and politely leave feedback in a non-combative and supportive manner.
Example: This feature exists but I feel that it could be improved by providing X. (This is good feedback.)
Example: This feature doesn't give me what I want. It sucks, you all are lazy and no one is going to use it. Give us X or it's obvious that you don't actually care about the player's wants or needs. (This feedback is combative, alienates the players who were actually excited about the upcoming feature and is going to make them combative in turn. It also lashes out at the devs, something no one here has any business in doing along with saying 'no one will use it' which is obviously false but gives the person saying it a way to boost their claim in their eyes.)
Giving calm rational feedback invites calm rational responses either supportive or, even if opposed, at least not in a hostile manner so. Most of the 'it doesn't NEED to give exp' responses have offered rational reasons as to WHY we feel it doesn't/shouldn't do so. Rational debates in-and-of-themselves are not bad things, they do provide feedback for the devs as much as anything else. As long as people are POLITE about it. 'It will be exploited.' 'People will simply skip the CS and spam them.' 'It will cut down even harder on the DF.' are all very valid reasons for it to NOT offer exp. Because we know after the debacle of MSQ Roulette that people will do exactly that.
It's going to start off with just the expansion chapters of the MSQ. The ARR portion of the MSQ will be added to it in its new version after that part of the story is rewritten. And at some point (not sure if it will be at the same time as ARR or not) the class/job/role quests will be added.
There's been no confirmation of any other side content, but there's been player requests for some of the ongoing side stories (like Manderville), so that may or may not be a possibility at some point down the road, though one-off sidequests almost certainly won't.
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