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  1. #1
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
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    Vancouver, BC
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    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Callinon View Post
    Do they? I think 12 and 15 have it? I actually can't think of any others that do.
    10-2 does for sure and possibly X. One of the 13's too had it. Those and the ones you mentioned were the ones I was thinking of. I think they added the mode to a few of the remakes of older versions. FFIV I think? FF2 had something like it in one if its incarnations, although it was more of an additional dungeon you could run after the story was completed.
    (0)

  2. #2
    Player
    dragonkyn20's Avatar
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    Aug 2013
    Location
    Gridania
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    261
    Character
    Kairo Fujima
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Callinon View Post
    Do they? I think 12 and 15 have it? I actually can't think of any others that do.
    FFIV's DS remake had a limited form of NG+. X-2, XII Zodiac Age, XIII Lightning Returns, and XV have NG+ modes as well. Even some spin-offs had it like Crisis Core, Dirge of Cerberus, and Type-0.
    (1)
    Last edited by dragonkyn20; 09-21-2019 at 09:43 PM.
    If I die, forgive me. I used to be a Dragoon.

  3. #3
    Player
    Fynlar's Avatar
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    Jan 2014
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    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Are there other games with that system that lock off all the rewards?
    Probably not many, but pretty much all games with NG+ are offline and self-contained. You have to balance such things differently when online to avoid disrupting the game's economy.
    (3)

  4. #4
    Player
    Callinon's Avatar
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    May 2014
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    ???
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    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Fynlar View Post
    Probably not many, but pretty much all games with NG+ are offline and self-contained. You have to balance such things differently when online to avoid disrupting the game's economy.
    I'd have no problem with item rewards being removed from NG+ quests. Just because of economic impact that'd make perfect sense. I just don't see the need to remove exp rewards from them.
    (3)

  5. #5
    Player
    HyoMinPark's Avatar
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    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
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    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Callinon View Post
    I'd have no problem with item rewards being removed from NG+ quests. Just because of economic impact that'd make perfect sense. I just don't see the need to remove exp rewards from them.
    I believe it’s already been brought up numerous times in this thread, but people are concerned that adding experience to the feature will just result in players spamming the simplest part of it repeatedly for easy leveling—ForteNightshade pointed out that one can get ~10 million experience from the first 20 quests of ShB, and I don’t think that includes any dungeons. The concern is that they’ll just ignore the purpose of the content in favor of spamming the ESC key to skip all the cutscenes and dialogue. Kind of like how people used PvP for easy experience back in the beginning of SB.

    People take the path of least resistance, and already exploit easy EXP methods now (e.g., Alliance Roulette cheesing). It’s not a completely unfounded worry. And it’s already happened before when they added experience to Frontlines.
    (3)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  6. #6
    Player
    Callinon's Avatar
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    May 2014
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    ???
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    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by HyoMinPark View Post
    I believe it’s already been brought up numerous times in this thread, but people are concerned that adding experience to the feature will just result in players spamming the simplest part of it repeatedly for easy leveling—ForteNightshade pointed out that one can get ~10 million experience from the first 20 quests of ShB, and I don’t think that includes any dungeons. The concern is that they’ll just ignore the purpose of the content in favor of spamming the ESC key to skip all the cutscenes and dialogue. Kind of like how people used PvP for easy experience back in the beginning of SB.

    People take the path of least resistance, and already exploit easy EXP methods now (e.g., Alliance Roulette cheesing). It’s not a completely unfounded worry. And it’s already happened before when they added experience to Frontlines.
    Honestly, even if that did happen, it's probably fine. It's not like dungeon queues will suddenly just have zero people in them. That would never happen. So what's the loss? Those same people not spamming FATEs all day? Those same people not grunting through deep dungeons, annoyed that you dare to need chests? I'm not seeing the problem.
    (1)

  7. #7
    Player
    HyoMinPark's Avatar
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    Feb 2016
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    Lavender Beds, Ward 13, Plot 41
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    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Callinon View Post
    Honestly, even if that did happen, it's probably fine. It's not like dungeon queues will suddenly just have zero people in them. That would never happen. So what's the loss? Those same people not spamming FATEs all day? Those same people not grunting through deep dungeons, annoyed that you dare to need chests? I'm not seeing the problem.
    The problem is not using the feature for what it was intended to be used for.
    (7)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  8. #8
    Player
    Lucinda's Avatar
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    Aug 2017
    Location
    Limsa Lominsa
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    69
    Character
    Lucinda Blossom
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Personally, I don’t think it’s unreasonable to request exp and quest rewards. I do believe some people in this thread are lacking in their abilities when it comes to presenting their arguments in a respectable manner...

    FFXIV is story focused, so this will not be unpopular, even without the rewards. Would it be nice to have another method of levelling jobs? Sure. Though that wasn’t NG+’s intended purpose. No harm in kindly asking, though.
    (2)

  9. #9
    Player
    Fynlar's Avatar
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    Jan 2014
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    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    But how would people getting exp from this matter to you in the slightest?
    Anything in an MMO that causes people to take solo avenues instead of group avenues can negatively impact the group experience. This is precisely why they made Trusts as inefficient as they are, for instance. There's still potentially reason enough for some people to use them (insta queues for instance), but there's still many others that won't due to the fact they cannot play as efficiently as a party of human players.
    (4)

  10. #10
    Player
    Callinon's Avatar
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    May 2014
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    ???
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    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by HyoMinPark View Post
    Lords of Verminion hasn’t seen any changes or updates since it was introduced. As for Eureka, they saw people leveling via the NM trains in Anemos and went out of their way to attempt to destroy that train in Pagos because we weren’t doing it as they intended (e.g., mob chaining).
    Lords of Verminion hasn't seen any additions to it because it's:
    A: A feature-complete system and
    B: Nobody plays it.

    It wasn't abandoned because people were using it for something unintended. It was abandoned because it was a dead-on-arrival system that served no purpose, wasn't fun to play, and offered no reward sufficient to mitigate the first two problems.


    Quote Originally Posted by HyoMinPark View Post
    Well, this was a concern when PotD came out because of how much activity it was showing. And it persisted for a while on some of the more populated servers. It was enough that you could report players standing on the NPCs on their mounts and GMs would show up to knock them offline.
    Still I don't think this would really be a thing in NG+. Like this theory really banks heavily on there being a LARGE number of players literally just spamming the same like six to ten quests over and over again, and while I'm sure there would be at least some players that did that, I doubt it'd be any kind of population worth worrying about. Eventually they'd move on or stop because what they'd be doing would be soul-crushingly boring.

    Quote Originally Posted by HyoMinPark View Post
    My biggest concern is that the developers stop adding to this feature. We know that they plan to add in things like the new ARR and job quests down the line, as well as sidequest chains like Hildibrand, Alexander, and perhaps Coil and Deltascape. But if they see that people are mainly abusing this feature for experience and not story replayability, who’s to say that they won’t just stop adding to it/updating it. I don’t know if that would ever be the case, but I’d rather it not be.
    If it's popular, they'll support it. If something about it is problematic, they'd fix it not abandon it.

    Quote Originally Posted by Fynlar View Post
    Anything in an MMO that causes people to take solo avenues instead of group avenues can negatively impact the group experience. This is precisely why they made Trusts as inefficient as they are, for instance. There's still potentially reason enough for some people to use them (insta queues for instance), but there's still many others that won't due to the fact they cannot play as efficiently as a party of human players.
    That's just a matter of tuning then. So the exp rewards offered from NG+ quests would have to be just a little bit worse than the same amount of time spent in group content. But then you just do math and figure out where that reward level is. PotD didn't cause everyone to abandon the duty finder even though it was numerically superior to doing dungeons. I'd prefer not to assume the sky is going to fall down if something like this is done.
    (0)

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