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  1. #11
    Player JanVanding's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    418
    Character
    Edie Ul'mehdi
    World
    Siren
    Main Class
    Bard Lv 90
    Quote Originally Posted by CKNovel View Post
    So the team can die again and again and as long as they keep up they can clear? Or better, go with 4 healers and 4 tanks.
    It's safer and you some mechanics won't one-shot you and if you need to res, you have 4 healers!
    Enrage is here to punish multiple deaths, prevent cheesy comps and avoid cheesing challenges.

    It's been done in 24 man raid, the challenge was mostly the length due to the lack of DPS from the team.
    If you remove enrage, you also get rid of the challenge, remove the purpose of DPS jobs and allows anyone to cheese through the content.

    But that's not the subject.
    Soft enrage: Boss builds up to a point they overwhelm you, hitting harder and faster with each passing second, slower teams can potentially get through the last percent or two before it's too much.

    Hard enrage: Boss insta-kills as soon as they hit a certain time limit, no way to mitigate/counter or try to play through it.

    That's the difference, so no, a soft enrage doesn't mean you could do 4 healers 4 tanks as you would still wipe as the percentage would be way too high for you to finish it off before being overwhelmed.

    There should be an enrage mechanic, I'm just stating why I've never been a fan of hard enrage as it's always been a poorly conceived mechanic which forces the very thing we see, exclusion and elitism. It's difficult to blame players for the exclusionary mindset when Savage has such a strict enrage timer that taking anything less than META is seen as a handicap.

    Hopefully it's a lesson for the Devs and they think about using more soft enrages than hard "Times up, start again" hard enrages.

    Edit: In fact there are all sorts of clever ways they can implement soft enrages, such as removing your mana regeneration and greying out your ethers/mana regen skills, boss resistances growing to the point they become invuln, stacking, unremovable healing debuffs to the point you can no longer be healed and so on.
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    Last edited by JanVanding; 09-30-2019 at 04:44 AM.

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