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  1. #1
    Player
    Miminming's Avatar
    Join Date
    Oct 2018
    Posts
    447
    Character
    Arclest Aura
    World
    Belias
    Main Class
    Arcanist Lv 80

    Please make healing more worthwhile than Dps-ing

    So recently i find a lots of healer refusing to heal more than the bare minimum in savage...
    Most of them busy casting glare/broil or whatever the Dps spell is...
    While i can understand that kind of behavior in a log party, i find it unacceptable in weekly farm...
    so i have this idea so that healer is actually active in healing more than DPS-ing

    1. Make it so that healer have a gauge that can only be accumulated by healing and raise (don't count overheal), that can be used to dish out a BIG Dps

    and

    2. Decrease the normal Dps spell potency (Glare/Broil/Etc)

    The idea is to make people who actually heal and care for your party can dish out more damage than people who just throwing stone... Its frustrating to see a healer casting Glare in e4s last phase...

    (I'm not a healer main not play healing a lot but i just want to share my though... any opinion is welcomed!)

    Ps. English is not my first language i do hope this is understandable
    (0)

  2. #2
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    They tried that system with WHM back in SB, and lilies were often considered the single worst job gauge in the game. They still act like that now, and those heals are still considered a last resort because they have to stop DPSing to use them.

    As for healer DPS, so long as nobody is dying, why is them DPSing a problem? If they're shooting for bare minimum healing, good, that's what they should be doing, so long as nobody dies from lack of healing I fail to see any issues here.
    (32)

  3. #3
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Healing the bare minimum whilst no one dies is the goal for healing honestly, if you find it unacceptable that people are trying to play optimally perhaps your mindset is the incorrect one.
    (36)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  4. #4
    Player
    Miminming's Avatar
    Join Date
    Oct 2018
    Posts
    447
    Character
    Arclest Aura
    World
    Belias
    Main Class
    Arcanist Lv 80
    The problem lies with as long as nobody is dying... I agree healing the minimalist is the best BUT poeple are dying...
    The wipe-fess because of healer not healing enough is more than ever (in my opinion maybe just met bad healer)

    Theres this once when a healer drop the range and caster because the boss only have 1% hp left and continue dps-ing, sure its a clear but still... ?
    (1)

  5. #5
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Miminming View Post
    I agree healing the minimalist is the best BUT poeple are dying.
    Either the healers were out of resources or bad. You also need to take into account if the dps and tanks were contributing their mitigation/healing cooldowns to the cause.

    But implementing a system like you suggested would be like giving a bonus to tanks if they are top aggro. Additional rewards aren’t necessary for doing your job, killing the boss is enough.
    (6)

  6. #6
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,421
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by YusiKha View Post
    Either the healers were out of resources or bad. You also need to take into account if the dps and tanks were contributing their mitigation/healing cooldowns to the cause.

    But implementing a system like you suggested would be like giving a bonus to tanks if they are top aggro. Additional rewards aren’t necessary for doing your job, killing the boss is enough.
    This. If Healers are meeting heal checks and everyone is doing their job, for what reason should we restrict Healers when they’re already at the bottom rung of DPS(bar WHM in some cases because selfish DPS)? We need more reason to play healer, not less.
    (5)

  7. #7
    Player
    nalol's Avatar
    Join Date
    Jun 2019
    Posts
    63
    Character
    Nalol Inta
    World
    Louisoix
    Main Class
    Scholar Lv 80
    ways to make healers heal more : increase damage done per second. increase frequency more than quantity.

    or make GCD heals stronger than oGCD

    or increase CD on oGCD heals. those would force healers to use more GCD. Tho ... best healers will always try to minimise their healing and maximize their dps.


    what u talk about is more a player issue. the healer's role is still to keep group alive. And sometimes ... also because of how best players talk about healers being green dps ... some less good healers try to compete but don't manage their healing as well ... and that's where death starts
    (0)

  8. #8
    Player
    IttyBitty's Avatar
    Join Date
    Nov 2015
    Posts
    299
    Character
    Kasumi Shirinami
    World
    Mateus
    Main Class
    White Mage Lv 90
    1. Make it so that healer have a gauge that can only be accumulated by healing and raise (don't count overheal), that can be used to dish out a BIG Dps
    Have you not played WHM because this is literally WHM.

    Reducing our potencies isn't going to stop us from DPSing. What on earth makes you think that would do *anything*? Our DPS output could be reduced to 3.x levels and we'd still be advocating for DPS contribution because it's more worthwhile than standing around with our fingers up our noses. I play videogames with other people to actively contribute to the group effort, not so I can watch them do everything for me and occasionally lift a finger when I'm actually needed.

    Bad players are going to be bad players no matter what tools they have access to. Blaming it on the evil boogeyman that is DPS skills is dumb.
    (15)

  9. #9
    Player
    Miminming's Avatar
    Join Date
    Oct 2018
    Posts
    447
    Character
    Arclest Aura
    World
    Belias
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by HyperiusUltima View Post
    This. If Healers are meeting heal checks and everyone is doing their job, for what reason should we restrict Healers when they’re already at the bottom rung of DPS(bar WHM in some cases because selfish DPS)? We need more reason to play healer, not less.
    i confused, why making healer can heal without droping their dps make them want to play healer less!? unless people prefer mindless glare... which i know some like

    Quote Originally Posted by IttyBitty View Post
    Have you not played WHM because this is literally WHM.

    Reducing our potencies isn't going to stop us from DPSing. What on earth makes you think that would do *anything*? Our DPS output could be reduced to 3.x levels and we'd still be advocating for DPS contribution because it's more worthwhile than standing around with our fingers up our noses. I play videogames with other people to actively contribute to the group effort, not so I can watch them do everything for me and occasionally lift a finger when I'm actually needed.

    Bad players are going to be bad players no matter what tools they have access to. Blaming it on the evil boogeyman that is DPS skills is dumb.
    「t's more worthwhile than standing around with our fingers up our noses」when there's NOBODY need heal then yeah DPS-ing is the best... but some healer DPS-ing more and i do mean more than that


    I play WMH only on extreme level and the problem is the balance, its's still higher to just glare than healing, they need to make healing can end up in higher damage to make this work, which is not atm

    PS. i'm not saying this toward healer who manage to keep their party alive i'm saying this because there's many (or my bad luck) healer cant't keep their party alive in savage especially...
    (1)

  10. #10
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by HyperiusUltima View Post
    This. If Healers are meeting heal checks and everyone is doing their job, for what reason should we restrict Healers when they’re already at the bottom rung of DPS(bar WHM in some cases because selfish DPS)? We need more reason to play healer, not less.
    I really liked the healer phase in Orbornne where the entire alliance's health is bleeding out. Took me by surprise. Would like to see more of that.
    (3)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

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