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  1. #1
    Player
    Miminming's Avatar
    Join Date
    Oct 2018
    Posts
    447
    Character
    Arclest Aura
    World
    Belias
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by HyperiusUltima View Post
    Because your suggestion wants to enforce more healing and lower DPS output. At current levels, they do not need this. As people have said before in the past, the only time you enforce that ideology is if the fight calls for heavy healing(Titan Savage in particular is an excellent example of increasing healing output). Also, even if Glare can be considered “mindless”, Healers were reduced to 2 DPS Buttons and we’re having to deal with it for the sake of SE’s balancing act so lowering DPS output even further will just disinterest people more because of unnecessary nerfs to their job.

    If you truly tire of DPSing, then what else would you focus on? Nothing. All there is to increase your skill is to learn where your free windows are to DPS or weave in certain offensive CDs that can be beneficial(Assize for instance) or timed with the fight(while working with your co-healer).
    If you actually try to read all my comment you should know that i didnt only mention decrease the normal dps spell BUT also give them a BIG dps spell that can only be done after healing gauge filled or something like that, balance it so that they are not losing dps while actually healing...

    I didnt mean nor mention say nerf healer dps (though some may argue how WMH outDps tank is kinda meh)
    (0)

  2. #2
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Miminming View Post
    If you actually try to read all my comment you should know that i didnt only mention decrease the normal dps spell BUT also give them a BIG dps spell that can only be done after healing gauge filled or something like that, balance it so that they are not losing dps while actually healing...

    I didnt mean nor mention say nerf healer dps (though some may argue how WMH outDps tank is kinda meh)
    The problem is: there is a cap to how much healing is needed and it is usually reached quickly with how powerful healers are.
    The only true way to encourage more healing is to directly or indirectly increase said cap.
    Either by increasing the incoming dmg and/ or make it more consistent so you can't line up your oGCDs with every burst or lower healing potency overall so healers have to hardcast more.

    But lowering dmg will never encourage more healing. Even if my casts only did 100 dmg at lv 80 I would still spam them at every opportunity.
    Because it's still a better way to spent my time than doing nothing.

    Having nukes which are only available after healing effectively changes nothing at best but encourages dick fights at worst because healers compete over effective healing to get the sweet nukes the same way tanks start aggro dick fights in DF 8/24man content.
    (2)

  3. #3
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,571
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    If you're doing savage level content, it's about time you've learned that the quicker something dies the less damage the tank/party takes.
    Yes there's a fine line between that and just not keeping people alive, but at endgame levels, healers are expected to toe it.
    (5)

    http://king.canadane.com

  4. #4
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    Making healers devote GCDs to healing is as simple as increasing the ambient raid damage in the encounter. If the "people not dying" bar requires GCDs then healers will spend GCDs (or wipe).
    (1)

  5. #5
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    This raises the question: would forcing healers to spend more GCDs on healing actually make playing a healer more fun? In my opinion with current healer design it wouldn't; it's trading one shallow spammy noninteractive toolset for another. Others are free to disagree.
    (11)

  6. #6
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Semirhage View Post
    This raises the question: would forcing healers to spend more GCDs on healing actually make playing a healer more fun? In my opinion with current healer design it wouldn't; it's trading one shallow spammy noninteractive toolset for another. Others are free to disagree.
    Pretty much. Do you want to spam Glare or do you want to spam Cure III? If people need to constantly heal, and if that's the direction the game wants to go,then the game, and the healer kits, need to be designed for it. Healer kits as of now are not designed to constantly heal, they are designed for green DPS,whether square wants to admit it or not, that's why GCD heals are expensive, why oGCD heals are so powerful as well as being on relatively short timers, and it's also why bosses have scripted damage. Just "upping damage" would only create another problem.

    It's honestly why I think the best choice is just give healers something to do when not healing, since the majority of your time is spent not healing anyway. Be it in more interesting DPS,or something along the lines of the AST card system. Square needs to accept that healers are green DPS, just like how tanks are blue DPS, and actually go off that design instead of stripping and dumbing down healers to the point they're at.
    (11)

  7. #7
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    It's not about boosting encounter damage until healing is the only thing being done, it's about making GCD healing spells more than very niche tools. Anything to avoid huge chunks of a fight being slamming the same single button over and over.

    Though hell, even if healers were spending almost all their GCDs on heals it'd still be more engaging because you have to balance mana efficiency against raw output as incoming damage fluctuates.
    (0)

  8. #8
    Player
    Lodi's Avatar
    Join Date
    Jun 2019
    Posts
    172
    Character
    Eijala Wyman
    World
    Louisoix
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Corbeau View Post
    It's not about boosting encounter damage until healing is the only thing being done, it's about making GCD healing spells more than very niche tools. Anything to avoid huge chunks of a fight being slamming the same single button over and over.

    Though hell, even if healers were spending almost all their GCDs on heals it'd still be more engaging because you have to balance mana efficiency against raw output as incoming damage fluctuates.
    They did try to give ways to optimize healing mp management, with Cure giving free Cure II and Benefic giving crit Benefic II. Too bad Cure and Benefic are basically never needed.
    (2)

  9. #9
    Player
    Raqrie_Tohka's Avatar
    Join Date
    Sep 2015
    Posts
    174
    Character
    Sokhatai Tohka
    World
    Odin
    Main Class
    Archer Lv 80
    I've had healers refusing to even raise, to continue dpsing. After all, it's not their fault you die to mechanics.
    (0)

  10. #10
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,571
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Raqrie_Tohka View Post
    I've had healers refusing to even raise, to continue dpsing. After all, it's not their fault you die to mechanics.
    I do this until swiftcast is ready.
    (6)

    http://king.canadane.com

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