Quote Originally Posted by tesni_g View Post
I agree with you that yes, that's optimal use of CU.

But the fact that it isn't an instant ability (like we use it), and instead suggests that channeling is possible for upwards of 10 seconds, and doesn't explicitly say on the tooltip that the hot and mitigation snapshot as a buff regardless of channeling time invested, this is bad design.

Especially since, if you have one or two players just outside your CU range, an AST might feel obligated to hold it for a GCD, long enough for stragglers to get inside. Often I can see the DPS near me but I overestimated my range to the tanks and I can't immediately see whether I hit them, so I check their buffs before I move. Often, missed players will try to jump inside of it, which only matters if I'm still channeling it.

So there are a lot of less-optimal reasons an AST might "hold" and channel for a GCD or two. It's not fun, it doesn't feel good, but I can see why it happens. And because we don't get to "see" the range of it, we can't place ourselves as well as the true ground effect abilities. The other ground effects have the added bonus of being able to enter them and exit them until the effect is over, while CU snapshots based on that invisible 5 yalm radius around you.

It's broken for a lot of reasons, and its channeled nature is part of it. It's not "necessary" to channel. Unless you or someone else make a mistake, and then you pay for it by doing nothing inside a pretty ball of light.
I don't agree that it's bad design.

The tooltip describes what the ability does, it does not tell you the best way to use it: "Creates a wheel of fortune around the caster, granting 10% damage reduction and applying a Regen effect to any party members who enter.". That's completely correct.
The details on how to use the ability effectively is what guides and playing experience are for. You can see with your own eyes that the regen/mitigation effect stays after the channel is cancelled. If you don't notice this, you're not at a point where the difference between channeling and cancelling matters.

Everyone loved CU in Stormblood. Now it's "broken". Yet nothing changed, but the potency. I think it's fine, except that there's no reason why it shouldn't be a little higher potency.