That is not how you use CU. You activate the bubble and then interrupt it immediately. The party will get a few seconds of the mitigation and the entire length of the regen. This is why 150 potency CU was so strong in Stormblood.Um, the last thing we need is to have a more frequent ability which requires us to STOP all other heals and STOP all DPS and STOP all card draws and buffs --- while we stand there motionless for 10 seconds waiting for a bubble to pulse tiny heals (for those who stay in the bubble).
Collective Unconscious is BROKEN. By requiring us to stop everything else we're supposed to be doing, and stay in one spot (in a game with ever increasing move and doge mechanics), the healing portion of CU would need to be truly spectacular -- enough to offset the true cost of using it: zero direct healing and zero pDPS and zero buffing. So unless Square is willing to make that happen, there's no sense in asking to be able to cast it more often.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.