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  1. #1
    Player
    Docteur_Fluttershy's Avatar
    Join Date
    Mar 2014
    Posts
    77
    Character
    Docteur Fluttershy
    World
    Moogle
    Main Class
    Conjurer Lv 80
    It's good to look at each healer personal Rdps, but it's not the only data that needs to be looked into.
    You can always kind of "cheat" the rdps by going with a healer that does all the healing, and the other one all the dps, which is why its always better to take into consideration the "combined healers damage", and with this you can see that the dps depends a lot on the fight and the intensity of the healing.

    On E1S, which requires very little healing, the best healing comp is double WHM, whereas on E2s and E3s, the best comp is AST+SCH, and on E4S it is WHM+SCH.

    If you take the combined 4 fights, you see that WHM+SCH and AST+SCH does respectively 98.85 score and 98.27 score, which is the closest you can actualy get in term of balance.
    What actualy need a good chunck of balance is the Noct AST to be competitive with the SCH, so the combo AST+WHM could finaly get out of the hole its stuck in since forever...
    (1)

  2. #2
    Player
    vtndll's Avatar
    Join Date
    Sep 2017
    Posts
    29
    Character
    Hopeuhave Phoenixdown
    World
    Exodus
    Main Class
    Scholar Lv 80
    Are they adjusting ast in 5.1? I thought it was suppose to be the ninja revamp patch.
    (0)

  3. #3
    Player
    Sathona's Avatar
    Join Date
    Feb 2019
    Location
    Etheirys
    Posts
    488
    Character
    Sathona Jun
    World
    Ragnarok
    Main Class
    Reaper Lv 90
    Quote Originally Posted by vtndll View Post
    Are they adjusting ast in 5.1? I thought it was suppose to be the ninja revamp patch.
    SMN/SAM/NIN and more
    (0)

  4. #4
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    From the live letter :
    "AST Adjustments
    AST's Noct stance is deemed hard to use compare to SCH, and felt inferior so there are going to adjustment mainly on that"

    Without a revamp, good luck then.
    (6)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  5. #5
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Unfortunately the new card system and removed time spells is probably a balancing step for the healers, so it won't be changed till at the very least the end if the expansion leading into the next.

    You know you could always just give WHM powerful utility instead of chipping away at the other healers until you break even...SE is so backwards.
    (7)

  6. #6
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    So what makes Noct as harder?
    I havnt played it much so I can't say.
    It can't be the regular shield since, beside the crit factor, they function the same.
    Celestial opposition brings more shield as an ogcd. Basically a deploy.

    What I would see lacking is a proper sacred soil equivalent. Sure we have CI but it's long cooldown and potency nerf makes it strictly inferior in every regard. (not even talking about the '' not move. ' and silly radius)
    The lack of constant autoheal (fairy) seems to be addressed with crossing sect. Perhaps a longer hot to imitate the fairy better?

    Beside CI being really weak, what else is missing from Noct AST actually?
    (0)

  7. #7
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    1,034
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Sylvain View Post
    So what makes Noct as harder?
    I havnt played it much so I can't say.
    It can't be the regular shield since, beside the crit factor, they function the same.
    Celestial opposition brings more shield as an ogcd. Basically a deploy.

    What I would see lacking is a proper sacred soil equivalent. Sure we have CI but it's long cooldown and potency nerf makes it strictly inferior in every regard. (not even talking about the '' not move. ' and silly radius)
    The lack of constant autoheal (fairy) seems to be addressed with crossing sect. Perhaps a longer hot to imitate the fairy better?

    Beside CI being really weak, what else is missing from Noct AST actually?
    CU*

    CI is the skill that acts like Benison if you're in diurnal.
    (0)

  8. #8
    Player
    tesni_g's Avatar
    Join Date
    Mar 2019
    Posts
    58
    Character
    Tesni Ginlimian
    World
    Goblin
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sylvain View Post
    So what makes Noct as harder?
    I havnt played it much so I can't say.
    It can't be the regular shield since, beside the crit factor, they function the same.
    Celestial opposition brings more shield as an ogcd. Basically a deploy.

    What I would see lacking is a proper sacred soil equivalent. Sure we have CI but it's long cooldown and potency nerf makes it strictly inferior in every regard. (not even talking about the '' not move. ' and silly radius)
    The lack of constant autoheal (fairy) seems to be addressed with crossing sect. Perhaps a longer hot to imitate the fairy better?

    Beside CI being really weak, what else is missing from Noct AST actually?
    This weekend I went into some page run/clear groups as Noct partly to see how bad it (still) was. My desire to play AST eclipsed my loathing of Nocturnal.

    In my humble opinion, Noct AST loses too much without having a basic aoe hot. MP efficiency is a problem because of less tools to regain mana but also expensive MP casts to Aspected spells. That's not a problem when the AST has enough tools to use Aspected as more of a last resort, but right now it feels like we're missing something. If I just had one more cooldown at the ready--possibly by lowering the cooldown on Opposition and Horoscope, reworking Synastry into something powerful enough to warrant a two minute cooldown, and Unconscious to be buffed.

    It takes a lot of work to heal/do cards and even then, I feel like it would have been "easier" for me to SCH instead. Less effort, more power.
    (3)

  9. #9
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Sylvain View Post
    So what makes Noct as harder?
    I havnt played it much so I can't say.
    It can't be the regular shield since, beside the crit factor, they function the same.
    Celestial opposition brings more shield as an ogcd. Basically a deploy.

    What I would see lacking is a proper sacred soil equivalent. Sure we have CI but it's long cooldown and potency nerf makes it strictly inferior in every regard. (not even talking about the '' not move. ' and silly radius)
    The lack of constant autoheal (fairy) seems to be addressed with crossing sect. Perhaps a longer hot to imitate the fairy better?

    Beside CI being really weak, what else is missing from Noct AST actually?
    Noct is weaker due to a few factors

    1. Heal to mp ratio is worse on Nocturnal than Diurnal, when Ast has the worst mp economy of the 3 healers this does not help Noct's case in a long protracted fight with no down time (E2S) or progging situations.

    2. Neutral Sect is far better on Diurnal than Nocturnal, because SE deemed Nocturnal to have an extra 500 mp cost on Aspected Benefic even with Neutral Sect active so Diurnal gets the same exact effect for 500 less mp which is dumb.

    3. Most fights don't need Nocturnal shields, the way Duirnal is currently with Celestial Intersection and Neutral Sect, most fights do not need the constant shields from Nocturnal including some savage fights which is just so bad.

    4. Duirnal allows more breathing room for other heals/Dps/cards than Nocturnal does, mob pulls especially big ones rip the Nocturnal shield like tissue paper and you are needing to apply more often, whereas the regen on Duirnal are only reapplied as it falls off freeing up gcds for other heals/dps/cards weaving.
    (7)
    Guy butt is best butt <3

  10. #10
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Sylvain View Post
    So what makes Noct as harder?
    I havnt played it much so I can't say.
    It can't be the regular shield since, beside the crit factor, they function the same.
    Celestial opposition brings more shield as an ogcd. Basically a deploy.

    What I would see lacking is a proper sacred soil equivalent. Sure we have CI but it's long cooldown and potency nerf makes it strictly inferior in every regard. (not even talking about the '' not move. ' and silly radius)
    The lack of constant autoheal (fairy) seems to be addressed with crossing sect. Perhaps a longer hot to imitate the fairy better?

    Beside CI being really weak, what else is missing from Noct AST actually?

    AST is already mp inefficient and nocturnal makes the problem worse. When mitigation needs to be done AST doesn't have much outside of it's expensive shield heals and a couple of very lengthy CDs meanwhile SCH has several tools outside of succor that can help mitigate, some like sacred soil being on a very short cool down. SCH also has the tools to recover MP when it does need to use its big shield heals while AST has nothing outside of lucid dreaming. If I'm struggling with MP at the tail end of E4s as a SCH, I'd honestly hate to see how a shield AST would get by.

    Also, let's not forget, aspected benefic costs twice as much mp in nocturnal as it does in diurnal, for some reason.
    (2)

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