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  1. #161
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Yoshi's favorite will go untouched. He even played it during the SE Presents stream yesterday after trials of mana was on. They did E1S and E2S on whatever server that was and they cleared e2s before the first quietus since it was a decked party with 3/4 dps being the big hitters.
    (1)

  2. #162
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    I think BLM is in a good spot anyway, it's just that the counterparts SMN got heavily nerfed and RDM was left mostly untouched, while BLM got a lot of amazing changes.
    They should bring the ranged DPS up instead of nerfing what's at the top. If anything needs nerfing, it's monk.
    (4)

  3. #163
    Player
    NovaBismarck's Avatar
    Join Date
    Jul 2017
    Location
    Limsa Lominsa
    Posts
    71
    Character
    Li'l Shtola
    World
    Malboro
    Main Class
    Arcanist Lv 100
    Overall, I see the point that jobs should be balanced for savage content. As a casual player with some savage experience under my belt, it's a reasonable thought. The casual experience should be fun and do decent dps damage. I do hate the thought of any class getting kicked to the curb in savage because of damage disparity.

    I honestly am hoping they are tightlipped on dps nerfs and increases because they are seriously considering what to do. I'd rather them say nothing and be working hard on balances. Since I had all classes to 70 before, I started leveling all to 80 to learn how they played. Comparing my main smn to the others I've tried out, I can come in with a class I don't know nearly as well and maintain better dps. It's sort of depressing. I'm hopeful for QoL changes, but I have played summoner 18 years (if you count ffxi) and I'm about ready to swap to a different main. I'm with several others on stating that some of the balances feel awful. I get that they have a lot of work to deal with and I am appreciative for that, but it'd be nice to see some significant balances.
    (2)

  4. #164
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Madoka View Post
    Yoshi's favorite will go untouched. He even played it during the SE Presents stream yesterday after trials of mana was on. They did E1S and E2S on whatever server that was and they cleared e2s before the first quietus since it was a decked party with 3/4 dps being the big hitters.
    I think the much more relevant reason that clear was so fast was because of who was playing rather than what they played alone; the SAM in Yoshi's group is 100 percentile.

    Those folks he had were extremely highly skilled so that made them using the more powerful jobs DPS wise even more pronounced.
    (1)

  5. #165
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by InfiniDragon View Post
    I think the much more relevant reason that clear was so fast was because of who was playing rather than what they played alone; the SAM in Yoshi's group is 100 percentile.

    Those folks he had were extremely highly skilled so that made them using the more powerful jobs DPS wise even more pronounced.
    Yeah and clearing before first Quietus doesn't require an insane DPS. I think you need around 83k DPS on this boss with permanent uptime.
    Easy to achieve with 470 weapons. Our comp doesn't have many big hitters (though our DNC went to DRG for practice) and that was a run with 2 deaths and I suffered the Battery bug...

    So, not that incredible but easier with good 3 Pantheon DPS.
    (1)

  6. #166
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,653
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by dinnertime View Post
    I think BLM is in a good spot anyway, it's just that the counterparts SMN got heavily nerfed and RDM was left mostly untouched, while BLM got a lot of amazing changes.
    They should bring the ranged DPS up instead of nerfing what's at the top. If anything needs nerfing, it's monk.
    It depends on the direction they take. If they nerf the melee, Black Mage has to be brought down otherwise it's a God without equal. It's a bit silly they would need to increase five jobs' overall rDPS by 1,000—more for Red Mage and Summoner—just because they don't want Black Mages to feel bad about a slight nerf.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  7. #167
    Player
    Capn_Goggles's Avatar
    Join Date
    Jul 2017
    Posts
    175
    Character
    Yuri Goggles
    World
    Ultros
    Main Class
    Botanist Lv 80
    Quote Originally Posted by ForteNightshade View Post
    It depends on the direction they take. If they nerf the melee, Black Mage has to be brought down otherwise it's a God without equal. It's a bit silly they would need to increase five jobs' overall rDPS by 1,000—more for Red Mage and Summoner—just because they don't want Black Mages to feel bad about a slight nerf.
    iirc they already stated that they won't be bringing melee down this patch. Despite predictions that the sky would fall, it has yet to do so, as standard comps are still pulling superior clear times compared to non-standard. Furthermore, even Dancer is seeing use in top 10 clear time standard comps. The bigger issue is jobs competing within the same role, and right now most of the jobs are balanced well within their specific role... except casters. RDM is, as usual, in a bad spot right now, and there's no real reason to bring summoner as it lost a crapton of mobility and flexibility, which was the whole reason you brought one in SB even after BLM buffs. I'm hoping the buffs in 5.1 are satisfactory for Bard, Machinist players as well, but Dancer, Summoner, and Red Mage are the biggest concerns right now as they're just blatantly underperforming within their respective roles with no real upside.
    (1)

  8. #168
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,653
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Capn_Goggles View Post
    iirc they already stated that they won't be bringing melee down this patch. Despite predictions that the sky would fall, it has yet to do so, as standard comps are still pulling superior clear times compared to non-standard. Furthermore, even Dancer is seeing use in top 10 clear time standard comps. The bigger issue is jobs competing within the same role, and right now most of the jobs are balanced well within their specific role... except casters. RDM is, as usual, in a bad spot right now, and there's no real reason to bring summoner as it lost a crapton of mobility and flexibility, which was the whole reason you brought one in SB even after BLM buffs. I'm hoping the buffs in 5.1 are satisfactory for Bard, Machinist players as well, but Dancer, Summoner, and Red Mage are the biggest concerns right now as they're just blatantly underperforming within their respective roles with no real upside.
    The only reason you aren't seeing the Range dropped yet is because statics haven't geared what is essentially a third job yet. They're also holding out to see what 5.1 offers in terms of buffs. If nothing changes, you will begin seeing triple melee and double Black Mage. Furthermore, Summoner being buffed is a legitimate concern right now because should they bring it up close enough to Black mage without sufficiently buffing the Range, I have little doubt you'll see SMN/BLM for the range slots in Ultimate.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  9. #169
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ForteNightshade View Post
    It depends on the direction they take. If they nerf the melee, Black Mage has to be brought down otherwise it's a God without equal. It's a bit silly they would need to increase five jobs' overall rDPS by 1,000—more for Red Mage and Summoner—just because they don't want Black Mages to feel bad about a slight nerf.
    Idk, they did say they want the raids to be more accessible/easier to more players and in the recent live letter they mentioned they're going to adjust all the ranged DPS so I think they'll do just that. I really do think ranged DPS is just undertuned while everyone else at the top is actually balanced (except MNK and SAM I guess).
    (3)

  10. #170
    Player deadman1204's Avatar
    Join Date
    Feb 2019
    Posts
    285
    Character
    Fransisco Acutus
    World
    Ultros
    Main Class
    Dragoon Lv 90
    A little late to the party, but the OP does a great job at ignoring ALL benefits of ranged melee. Its a lot of hyperbole
    (1)

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