It still involves more engagement than range spamming abilities, and eden 4 wants to have a word with you. xD




There's a difference between taxing the range slightly for their free mobility and said tax being over 1,000 rDPS. Right now, the disparity is so high, melee DPS can straight up die and still out-pace any job besides Black Mage. So what, exactly, are the Range, Red Mage and Summoner being rewarded with here?
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."


Watching forum drama be like


How about when the bosses rear is about to explode, in a zone that nobody else is in so your share-damage-or-die mechanic will kill you on bad timing, judging whether or not your GCD will roll in time to make the movement worthwhile, and whether or not you can make it back to safety to make the extra bit of potency for the bonus not result in dying?
Nothing in a vacuum is big brained.


There's this skill called true north, I suggest using itHow about when the bosses rear is about to explode, in a zone that nobody else is in so your share-damage-or-die mechanic will kill you on bad timing, judging whether or not your GCD will roll in time to make the movement worthwhile, and whether or not you can make it back to safety to make the extra bit of potency for the bonus not result in dying?
Nothing in a vacuum is big brained.
Watching forum drama be like


True north and dont go into the dangerzoneHow about when the bosses rear is about to explode, in a zone that nobody else is in so your share-damage-or-die mechanic will kill you on bad timing, judging whether or not your GCD will roll in time to make the movement worthwhile, and whether or not you can make it back to safety to make the extra bit of potency for the bonus not result in dying?
Nothing in a vacuum is big brained.
You are going to wait for 5.1 because this will be the patch with slight range dps buff.There's a difference between taxing the range slightly for their free mobility and said tax being over 1,000 rDPS. Right now, the disparity is so high, melee DPS can straight up die and still out-pace any job besides Black Mage. So what, exactly, are the Range, Red Mage and Summoner being rewarded with here?
All you really need is 5-6% dps buff making it 200-500 dps difference.


People are still pushing the "melee is hard" meme? There's no reason for melee to ever have to leave melee range given how every fight has strats designed to maximize uptime. Complaining about melee being hard is essentially saying "waahh i can't plant my feet and stand around smashing away at a training dummy, this is too hard." Every single caster is more difficult than any melee job and phys ranged are expected to balance performing their rotation and being the designated mechanics bitch. Meanwhile everyone bends over backwards to make sure the melee keep their precious uptime. Claiming melee DESERVE to do ungodly amounts of damage is pretty ridiculous.
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