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  1. #1
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    I think BLM is in a good spot anyway, it's just that the counterparts SMN got heavily nerfed and RDM was left mostly untouched, while BLM got a lot of amazing changes.
    They should bring the ranged DPS up instead of nerfing what's at the top. If anything needs nerfing, it's monk.
    (4)

  2. #2
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,653
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by dinnertime View Post
    I think BLM is in a good spot anyway, it's just that the counterparts SMN got heavily nerfed and RDM was left mostly untouched, while BLM got a lot of amazing changes.
    They should bring the ranged DPS up instead of nerfing what's at the top. If anything needs nerfing, it's monk.
    It depends on the direction they take. If they nerf the melee, Black Mage has to be brought down otherwise it's a God without equal. It's a bit silly they would need to increase five jobs' overall rDPS by 1,000—more for Red Mage and Summoner—just because they don't want Black Mages to feel bad about a slight nerf.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #3
    Player
    Capn_Goggles's Avatar
    Join Date
    Jul 2017
    Posts
    175
    Character
    Yuri Goggles
    World
    Ultros
    Main Class
    Botanist Lv 80
    Quote Originally Posted by ForteNightshade View Post
    It depends on the direction they take. If they nerf the melee, Black Mage has to be brought down otherwise it's a God without equal. It's a bit silly they would need to increase five jobs' overall rDPS by 1,000—more for Red Mage and Summoner—just because they don't want Black Mages to feel bad about a slight nerf.
    iirc they already stated that they won't be bringing melee down this patch. Despite predictions that the sky would fall, it has yet to do so, as standard comps are still pulling superior clear times compared to non-standard. Furthermore, even Dancer is seeing use in top 10 clear time standard comps. The bigger issue is jobs competing within the same role, and right now most of the jobs are balanced well within their specific role... except casters. RDM is, as usual, in a bad spot right now, and there's no real reason to bring summoner as it lost a crapton of mobility and flexibility, which was the whole reason you brought one in SB even after BLM buffs. I'm hoping the buffs in 5.1 are satisfactory for Bard, Machinist players as well, but Dancer, Summoner, and Red Mage are the biggest concerns right now as they're just blatantly underperforming within their respective roles with no real upside.
    (1)

  4. #4
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,653
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Capn_Goggles View Post
    iirc they already stated that they won't be bringing melee down this patch. Despite predictions that the sky would fall, it has yet to do so, as standard comps are still pulling superior clear times compared to non-standard. Furthermore, even Dancer is seeing use in top 10 clear time standard comps. The bigger issue is jobs competing within the same role, and right now most of the jobs are balanced well within their specific role... except casters. RDM is, as usual, in a bad spot right now, and there's no real reason to bring summoner as it lost a crapton of mobility and flexibility, which was the whole reason you brought one in SB even after BLM buffs. I'm hoping the buffs in 5.1 are satisfactory for Bard, Machinist players as well, but Dancer, Summoner, and Red Mage are the biggest concerns right now as they're just blatantly underperforming within their respective roles with no real upside.
    The only reason you aren't seeing the Range dropped yet is because statics haven't geared what is essentially a third job yet. They're also holding out to see what 5.1 offers in terms of buffs. If nothing changes, you will begin seeing triple melee and double Black Mage. Furthermore, Summoner being buffed is a legitimate concern right now because should they bring it up close enough to Black mage without sufficiently buffing the Range, I have little doubt you'll see SMN/BLM for the range slots in Ultimate.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #5
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ForteNightshade View Post
    It depends on the direction they take. If they nerf the melee, Black Mage has to be brought down otherwise it's a God without equal. It's a bit silly they would need to increase five jobs' overall rDPS by 1,000—more for Red Mage and Summoner—just because they don't want Black Mages to feel bad about a slight nerf.
    Idk, they did say they want the raids to be more accessible/easier to more players and in the recent live letter they mentioned they're going to adjust all the ranged DPS so I think they'll do just that. I really do think ranged DPS is just undertuned while everyone else at the top is actually balanced (except MNK and SAM I guess).
    (3)

  6. #6
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Quote Originally Posted by dinnertime View Post
    Idk, they did say they want the raids to be more accessible/easier to more players and in the recent live letter they mentioned they're going to adjust all the ranged DPS so I think they'll do just that. I really do think ranged DPS is just undertuned while everyone else at the top is actually balanced (except MNK and SAM I guess).
    I actually agree with this.
    Some jobs are almost perfect atm (blm as example) the other jobs should see tweaks possibly to gameplay, utilities and dmg to bring the gap closer
    (0)

  7. #7
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Maero View Post
    I actually agree with this.
    Some jobs are almost perfect atm (blm as example) the other jobs should see tweaks possibly to gameplay, utilities and dmg to bring the gap closer
    one should be carful with statements like this... blm is fine now if u compare him with the other underrated cls atm... but voices will raise if the dmg gap will shrink - cause "blm has to stand out with his dmg due to lack of utility" phrase. now what if mnk and blm just would be ahead of 200-300 dps again? is blm broke again in that scenario? I bet half of the comm would say so... - so yeah blm is fine as long others lack - but where the border between overturned and undertuned raw dps cls like sam/blm? is it like in the early days? a few hundred? or like atm a few thousands?... Blm will never be "perfect" if all other cls would be balanced right.
    (0)

  8. #8
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by Neela View Post
    one should be carful with statements like this... blm is fine now if u compare him with the other underrated cls atm... but voices will raise if the dmg gap will shrink - cause "blm has to stand out with his dmg due to lack of utility" phrase. now what if mnk and blm just would be ahead of 200-300 dps again? is blm broke again in that scenario? I bet half of the comm would say so... - so yeah blm is fine as long others lack - but where the border between overturned and undertuned raw dps cls like sam/blm? is it like in the early days? a few hundred? or like atm a few thousands?... Blm will never be "perfect" if all other cls would be balanced right.
    to be fair, compared to "the early days" we now have a way better tool to actually compare the dps classes actually bring to the raid, fflogs listing raid dps (which isn't perfect and has its own set of problems) is vastly superior to simply listing the damage a class did in an actual fight like it did before shadowbringers and the "utility" (dmg buffs are included in the raid dps metric so they can be ignored) in actuality only the phys ranged dps had is basically gone completly.

    mind you i'm not saying there is zero utility, or that it should be ignored completly because its so little left, but addle is basically the shorter cooldown version of troubadour/samba/tactician considering it works on most stuff and if it does works the same at half the cooldown, if anything any class could use some "personal utility" not much, just like a single skill that class has that is highly situational and may come in handy once every blue moon but probably won't. And yes, that runs counter to the "selfish dps" type, but considering everything they took away from bard/mch its pretty safe to say there are no utility jobs anymore
    (2)

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