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  1. #1
    Player
    Kohdo's Avatar
    Join Date
    Feb 2017
    Location
    Ul'dah
    Posts
    387
    Character
    Kodoyaki Takoyaki
    World
    Sephirot
    Main Class
    Black Mage Lv 64
    It's a shame unnecessary simplification has been a focal point of a lot of the changes in Shadowbringers.
    (25)

  2. #2
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Kohdo View Post
    It's a shame unnecessary simplification has been a focal point of a lot of the changes in Shadowbringers.
    It serves a purpose that they desire to achieve, therefore it is not unnecessary. However, it remains to be seen whether it will be effective in achieving said purpose without any significant cost.
    (6)

  3. #3
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kohdo View Post
    It's a shame unnecessary simplification has been a focal point of a lot of the changes in Shadowbringers.
    A lot of crafting jobs have too much unnecessary/redundant/unused abilities, or cross-classing abilities that were made redundant/unneeded by Stormblood (and even more so in ShB).

    Tell me - other than when you started, how often do you use certain earlier abilities? I don't think I've used the basic, standard, or advanced touch in...a year and a half? And that was when I was last leveling a crafter from below level 50.
    (6)

  4. #4
    Player
    Raiya's Avatar
    Join Date
    Aug 2011
    Posts
    461
    Character
    Raiya Li
    World
    Ragnarok
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kohdo View Post
    It's a shame unnecessary simplification has been a focal point of a lot of the changes in Shadowbringers.
    The craft system has barely changed in general since the 2.0 days except for more and more bloat really. While I'm sure people might not too warmed to the idea of some simplification even I've noticed there's quite a few instances of duplication in the current system where higher stuff could just as easily be rolled into existing abilities or replace lower level stuff without any negative impact and to be fair the craft system is well overdue for a cleaning up, not necessarily a nerfing of course but at least some reorganising so it's fittable into 3 crossbars at least.
    (3)