Quote Originally Posted by Akiudo View Post
doesn't change the fact that in current fights having more than 2 ranged (phys or casters) is functionally worthless because there simply aren't mechanics to deal for 3 ranged dps, you can do every single turn with 3 ranged if so desired and the players are good enough, but the third will simply take the melee spot, there is no accomandating melee dd's you put them in the spot closes to the boss and let the ranged (of which you should allways have 1 phys 1 caster at least) do some stupid dance around mechanics the melee probably wouldn't know exist if they didn't wipe cause the ranged messed up, that takes neither skill nor some noteworthy amount of time, a third ranged offers you nothing you didn't get out of the first two.
Eden Savage mechanics is relatively simple compared to previous raid tiers. There are many situations in previous raid tiers (such as Midas/Ultimate) where being a melee DD was a disadvantage and you just lost damage up-time. That is why some group only took 1 melee (Dragoon) and brought other ranged/magical DD's.

There are accommodations to melee DD's if you do not believe it. There are many melee up-time strats in previous raid tiers for that reason. In Eden (Savage) Titan fight, it is more optimal to give certain squares to melee DD's and tanks, otherwise you lose damage. Ranged DD's basically do not have to care much about that.