I don't think it should be forgotten tho.. it's something that happened and effected the entire game and tons of players. It's also a vaild worried to never forget. Cause people fear that can come back, you can't fault people from bringing it up.People really need to stop ceasing Gordias whenever someone says the game is too easy. It's a cop out response because there does exist a middle ground between overtuned and braindead. Most content follows into the latter category. While difficulty doesn't necessarily make content better, the lack of it has certainly contributed to content being easily rushed through.
I wouldn't mind something similar to abyssea or the various weapon trials. Maybe even lock various content behind some Maat like completion. They also shouldn't be afraid to put time requirements behind these.That's nice and all, but it's not a valid argument against the creation of more max level, challenging group content.
Alt-endgames like glamour or housing exist whether we have 1 endgame raid or 50. That FF14 could use more than 12 kinda hard fights and two actually hard fights per expansion doesn't mean you have to play them.
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As an aside, I think Eureka would have been way better recieved if they shoved several of the NMs in each region into a Baldesion Arsenal style raid for the region. FF11 had a lot more to do at 75 and 99 than leveling parties and camping NM spawns.
You must be fun at parties. You might as well have said "Alexander is the current raid because I'm doing it minimum ilvl and its more relevant than Eden". You aren't wrong in your thinking that you can choose how to spend your time within the game, but thats not the same as defining the "endgame". The endgame is specific pieces of content designed to be the players next step once they reach the postgame. lvl 80 dungeons, lvl 80 raids, lvl 80 24 mans and content like eureka are all specifically endgame because the chronology that they fit into is exclusively post-game. Of those, we currently only have 3 dungeons and a raid cycle. That is where the complaints lie. Thats not an opinion, you are mixing up "endgame" and "available content at max level".
Except people instantly bring up Gordias at the even slightest mention of increasing the overall difficulty of content. It gets tiresome, especially when content has become increasingly more brain dead.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
I honestly hated Eureka. People spent most of their time AFK waiting for a certain boss to spawn or were busy training NMs or light farming. Baldesion Arsenal was fun, but incredibly expensive, unless you played a DPS - another feature I didn't take too well to. I also hated the separated leveling system and how it promoted solo play over your friends if you were more than 2 level apart.
The relics were released entirely too late, even following the trend of relics-can't-be-the-same-tier-as-savage-weapons-for-whatever-reason. I hate relic being tied to this instance, too. I'm done with savage for the week. I want to grab some of the past relics from Eureka, but I mainly can't because it's dead content. It was never tuned to progress at a reasonable rate solo, especially after the nerfs and buffs they put in that made trains that much more efficient. I've heard they plan on making nerfs to Eureka in general, but in the meantime, this is all freetime I could have used to grind out those relics.
Equipment drop rates were abysmally awful, despite being BiS for the instance. Considering you have BA in the place, I find that to be problematic. The difference between someone with no Eurekan gear, someone partially geared and someone fully BiS was leaps and bounds noticeable.
While I think some posters in this thread are looking at the content with rose-tinted glasses because similar to XI or what-have-you, the instance had issues. Boy, did it have issues, and it's not like they were experimenting on how to get it right. They got it mostly right the first time with the first iteration of Diadem. For some reason, the XIV team doesn't want us working together and made one of the worst decisions that butchered Diadem 1.0 into 1.5 and then 2.0. Eureka is just Diadem 3.0 with most of the mistakes from 1.5 and 2.0, despite having the player feedback from then already and getting the same feedback the second time around (Diadem 1.0 was very similar to Anemos, 2.0 a lot like Hydatos and 1.5 was Pagos, but worse). I can't say I have much faith in Diadem 4.0 nor do I look forward to more Diadem or Eureka.
Baldesion Arsenal, however, is another story. I do look forward to more of that.
How did Gordias and difficulty even get brought up in a topic of Eureka of all things? One of the most brain dead pieces of content there was.
I can see that it can get abit old, but that doesn't change the fact that it really did mess up alot of stuff. People have a hard time letting things go... look at EA games ( Tho yes I know EA keeps messing up and EA doesn't give people a chance to forget them but still. ). My other point is difficulty isn't static and everyone has a massive idea on what is hard for them and what is easy. But that's my small 3 cents.
I would assume, even if I was brand new to MMO's or gaming is that you max you level and do what you can do with your max leveled character.
Just like how some video games have end-game content when you reached the end and have those special dungeon.
Not start all over again at level 1 on a different job or look pretty in Uldah lol.
Last edited by Jybril; 09-11-2019 at 01:10 PM. Reason: Typo.
I sincerely hope they have a heavensward style option for relics this time around, i got to level cap in pagos and could not stomach it anymore, it was dull and I didn't feel like I was getting anywhere, just constantly spinning my wheels for a slow drip of stuff. At least with dungeons spamming you got to do old content roulletes more frequently, and you know how long each dungeons is gonna take, so you can break it down into smaller chunks to do casually, whereas with Eureka it felt like you had to give it your soul or be a leech that afks and teleports to fates.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
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