They need to find a way to encourage players to actually chain monsters above your level in a party. Instead of murdering weak monsters for challenge log and then hopping on the hurry up and wait train.
Elvl sync for parties would be nice.
Confirmed? I don't know what that means. I tried Pagos out for the first time on week 2, couldn't really find a group my level that could stick together for more then an hour. I also had trouble getting to the parties because of all the chokepoints. When I was in a party that was mostly my level, it required so much button mashing that I couldn't even stop for a few seconds without breaking a chain. Also the heatwave lighting effects hurt my eyes slightly so I eventually I checked back into Anemos and leveled up via the challenge log for a few weeks but eventually stopped since I realized I'd have to farm crystals from Pagos to truly progress.
I agree. But grind parties are something everyone who played FFXI experienced. It's one of the things everyone can identify with. I hope they do expand on it though. I wouldn't mind some Maat battles as well. Maybe some puke-inducing AV fights lol.Which is a shame because of all the elements from XI they could have used. a lokurm duens exp grind blended with fates was quite literally the worst thing they could have gone with..
I know people asked for cool elements from XI to be incorporated but i don't think anyone meant lokurm dunes.
it could have been around sky, sea, limbus, dynamis, einherjar nyzul isle, assaults, znm salvage... the list goes on..
absolutely anything but exp parties combined with fates...
End game = content that you do on max lvl. Most games consider "content" as PVE or PVP battles.
Someone can dance in Limsa and think that this is real Endgame, but its like telling people that blue color is not blue. but green, its your opinion, but it dont change the fact.
People really need to stop ceasing Gordias whenever someone says the game is too easy. It's a cop out response because there does exist a middle ground between overtuned and braindead. Most content follows into the latter category. While difficulty doesn't necessarily make content better, the lack of it has certainly contributed to content being easily rushed through.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Yeah, Gordias was a mistake by SE's admission. The tuning was higher than they intended because they cut corners in playtesting.People really need to stop ceasing Gordias whenever someone says the game is too easy. It's a cop out response because there does exist a middle ground between overtuned and braindead. Most content follows into the latter category. While difficulty doesn't necessarily make content better, the lack of it has certainly contributed to content being easily rushed through.
Also, I think difficulty IS important. Actually being tested on competency improves player skill. Things don't need to be EX+ hard as a baseline, but we shouldn't be teaching players mechanics are ignorable or failing to test DPS players on the basics of their roles throughout leveling content.
Too much content in this game can be cleared with players putting in near zero effort and getting no feedback for doing so, and this feeds bad habits and bad actors.
That is your opinion. You will never change my opinion. I don't define it that way and I never will.End game = content that you do on max lvl. Most games consider "content" as PVE or PVP battles.
Someone can dance in Limsa and think that this is real Endgame, but its like telling people that blue color is not blue. but green, its your opinion, but it dont change the fact.
The concept of what "end-game" means is pretty established, and has been for decades now.I don't define it that way and I never will.
Its content you do while at max level that progresses your character.
If it doesnt progress your character in some way, its not an end-game task.
If it can be done before end game, its likely not an end-game task; though more and more games are doing time-locked tradeskilling that you can do at lower levels but only benefit you at max level, because time-locked means fun! or something silly.
That's nice and all, but it's not a valid argument against the creation of more max level, challenging group content.
Alt-endgames like glamour or housing exist whether we have 1 endgame raid or 50. That FF14 could use more than 12 kinda hard fights and two actually hard fights per expansion doesn't mean you have to play them.
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As an aside, I think Eureka would have been way better recieved if they shoved several of the NMs in each region into a Baldesion Arsenal style raid for the region. FF11 had a lot more to do at 75 and 99 than leveling parties and camping NM spawns.
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