And these are logical numbers?
All i have to say to this is "yikes." Eureka was the worst trash in this entire game. It had no redeeming qualities, it was boring, it was pointlessly grindy, and incredibly unfriendly toward solo players. I don't want to have to go around shouting for parties and dodging overpowered mobs and all that BS for a relic. The way they did it in prior expansions was so much better, eureka was crap plain and simple. I wish they never waste resources on anything like it again.Every time you would level in Eureka, Every time you would get a weapon in Eureka and Every time you would get into a party all had a sense of value thanks to Eureka suffering. It was the first content that actually tried to deliver an open-world feel to the players that wished for it, however, the execution wasn't great. There is legit pretty much NOTHING to do in this game that is MEANT for capped levels. Looking back at stormblood, when I was lv 70, all I did was savage and eureka because it was the only content that serves actual endgame for capped level for long-term. I know people are gonna say "Oh, you can do craft, level(class), tribe, etc, etc" but those can be done before even reaching endgame and hell even before finishing msq! Eureka was one of the solutions to fix all of that and I wish the Devs would create more contents that serve for capped levels and I wish the Devs would make Eureka BIGGER than it is(Bigger as in more exploration). At this point, I only log in to raid now and I know i am saying way too early in the expansion, but im hoping that it doesn't repeat this pattern. Also, YES, its great that you can do so many things in this game too, but these arent "truly" endgame.
tldr: why cant SE just make more contents for capped level only? at least i will feel like i achieved something for getting this far.
It's ok. Let those who enjoyed the content relish in it. I know I enjoyed it and much more so when entering baldesion arsenal for the first time.
Though I can agree that the content became stale after completing the second relic.
Eureka was a good idea but poorly executed (and I was one of those players than in general enjoyed it).
There is a lot of stuff SE can do to create a more interesting (and fun) experience, even if the grind stays (and IMO should stay).
As today, open-world content in FFXIV is one of the weakest aspects of the game.
... I'm not even past Anemos yet. May proceed maybe at a later time.
Life is a journey, not a destination. - Ralph Waldo Emerson
I hope Eureka never returns. It's the worst way they could've handled the relic grind. Incredibly solo-unfriendly, more tedious than it should be and there's no alternative options to grind it like ARR and HW had. The old relic grinds were a better solution in keeping the open world alive and relevant and that's saying something.
Relic has never been good at keeping the open-world alive, you have people forced onto doing boring content, RNG reliant and also force you to seen other players as competition. If they bring back something similar to the books you will be reading "Eureka was a better system. This is xxxxxx!" All the relic grind, with the exception of the first ARR step, have been bad.I hope Eureka never returns. It's the worst way they could've handled the relic grind. Incredibly solo-unfriendly, more tedious than it should be and there's no alternative options to grind it like ARR and HW had. The old relic grinds were a better solution in keeping the open world alive and relevant and that's saying something.
I never implied the relic grind is good anyway, but I'd rather have more options to grind my relic weapons than whatever Eureka is supposed to achieve. That alone makes the old relic grinds a lot more bearable.
What more options? A few HW steps have certain alternatives, sure, but that's about it. For ARR you do the books or you do the books, you do the dungeons or you do the dungeons, you... well, you get what I mean.
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