Every time you would level in Eureka, Every time you would get a weapon in Eureka and Every time you would get into a party all had a sense of value thanks to Eureka suffering. It was the first content that actually tried to deliver an open-world feel to the players that wished for it, however, the execution wasn't great. There is legit pretty much NOTHING to do in this game that is MEANT for capped levels. Looking back at stormblood, when I was lv 70, all I did was savage and eureka because it was the only content that serves actual endgame for capped level for long-term. I know people are gonna say "Oh, you can do craft, level(class), tribe, etc, etc" but those can be done before even reaching endgame and hell even before finishing msq! Eureka was one of the solutions to fix all of that and I wish the Devs would create more contents that serve for capped levels and I wish the Devs would make Eureka BIGGER than it is(Bigger as in more exploration). At this point, I only log in to raid now and I know i am saying way too early in the expansion, but im hoping that it doesn't repeat this pattern. Also, YES, its great that you can do so many things in this game too, but these arent "truly" endgame.
tldr: why cant SE just make more contents for capped level only? at least i will feel like i achieved something for getting this far.