Quote Originally Posted by JunseiKei View Post
With the confines of this game, then you optimize, but see, you've already done the fun part. Aside from making encounters random, I doubt it'd make anything interesting. Again, managing DoTs and hitting <interest number of buttons to use a 'rotation' on a healer> isn't difficult or interesting. There's no skill involved in the game past memorization for the fights and hoping your 7 companions don't wipe us all. I don't think people can handle randomization either, given Guardian or Midgardsormr, which aren't even truly random but rather 'will do X or will do Y and then will do the other option later.'

I honestly live for the moments when people mess up mechanics. It's the only time I feel like a healer: can I keep them alive and can we stay on track (but again, your worth as a healer is only how well you DPS, not how well you keep people alive because perfect play is something I don't expect outside of my raid group).
And yet every other class has SOMETHING to do when they're done learning a fight, they have several buttons to press, several timers to watch, things to keep up with. I genuinely don't understand why healers are the one class that are stuck with "you're only fun when learning, once you learn you sit in a corner and press your 1 button"