Well I mean what they could do to make everyone happy is revert SCH and AST, and Add 4 or 5 DPS skills to WHM, and tune fights so that the healers need to deal almost as much damage as DPS all the while making sure healing is not that important.

While Im being flippant, this is the crux of what Im not understanding. If youre bored with healing, then why isnt the argument to make fights even more pressing that forces even more healing and attention? Why is the fix for the classes "We need more DPS skills for healers." From what Ive been observing from Friends and FC mates doing Savage, the encounters arent designed for healers to sit there and bust out full DPS rotations, but instead use DPS skills as fillers between support and mechanics. DPS is a secondary factor, something you fill in for between handling mechanics and heals, not a primary factor where you pop heals when needed. This isnt me saying healers should just heal. Youre expected to do damage. Its not expected to be the focus of your time spent during fights.

So how come teh solution to the "Healers are boring" aspect isnt more healing intensive encounters or mechanically driven ones that force different healer interactions? Its always "We need DPS skills or its boring". Again, it comes across as people wanting to play a DPS role with a side of healing, and not a healing role with a side of DPS.