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  1. #10
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Gaethan_Tessula View Post
    Cleric stance rewarded good risk assessment on program and good fight knowledge on farm. As a CD, it still played into aligning raid buffs.
    The difficult thing about the cleric dance was hoping that the server recognized the input. Often enough it didn't and that was annoying as hell.
    On that front: I don't miss the skill. With better servers it would have been cooler.

    As for the 5% buff: considering the cooldown that thing was so pathetically weak it wasn't even funny anymore. Good riddance, I say.

    I still lament the loss of Aero III. AoE DoT was fun and unique to the class.

    Bottom line I would agree with Samsta: WHM doesn't feel too different to play. I welcome the added mobility via the lily heals.

    Quote Originally Posted by Melichoir View Post
    So how come teh solution to the "Healers are boring" aspect isnt more healing intensive encounters or mechanically driven ones that force different healer interactions? Its always "We need DPS skills or its boring". Again, it comes across as people wanting to play a DPS role with a side of healing, and not a healing role with a side of DPS.
    I tried to touch on the subject in this post:
    http://forum.square-enix.com/ffxiv/t...=1#post5173503

    Suffice it to say: I am not convinced that a pure healing playstyle would be more engaging than a weaving of healing and DPS. I think the latter has more potential in the long run, esp when encounters are on farm status if the DPS portion of the role isn't too dumbed down.
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    Last edited by Granyala; 09-11-2019 at 05:20 AM.

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