Quote Originally Posted by Mansion View Post
Sorry, yes that's what I mean, auto attacks are Wyrmwaves / Scarlet Flames. But the current design is crooked in the sense that you have to work around a "bug" to ensure 8 WW/SF per cycle because of the summoning animation possibly ghosting the first Ruin, so tying Auto Attacks to the SMN cast shows some problems. Tying them to oGCDs (like it used to be in StB) too would feel more bursty but the current oGCDs usage would be conflicting (as I guess we'd aim for 4 Festers and 1 ED).
While a pet that would auto attack on its own could be a solution, it might get queueing issues when we enkindle them... And having things get automatically done is boring (see MCH Queen Automaton).

I fear the broader problem is that pets just don't fit the FFXIV system, and that makes SMN pet interaction more of a hassle than anything really.
Couldn't all that be resolved by simply building a Summoner-side queue instantly? We have other effects that technically check for and receive their benefits before the animations of the abilities that generate those effects even start (Greased Lightning comes most immediately to mind), so why not mimic those? At that point we wouldn't have to wait for the Bahamut/Phoenix's creation for it to start receiving benefits. It'd already be queued up, to multiple stacks/uses maximum. This would also prevent the Bahamut/Phoenix from losing casts to ghosting from multiple skills clipped.

Heck, that's all assuming we leave Egis (and Baha/Phoe) in their current worst-of-both-worlds state where they have all the delay of the former version of pets but have no HP and therefore cannot tank, count towards stacking mechanics (technically not doable for quite a while now, but you get the point), etc. If we truly exploit the fact that they longer have HP, and therefore aren't really even units, or find improvement opportunities elsewhere, we could remove the ghosting and delay issues universally.