You may proceed to roll your eyes, for yes, this is yet another self-important SMN rework thread.
So, the main concerns I plan to address here are threefold:Now, some of you might instantly propose that the easy solution here is just reversion of the Egi-Assaults to their SB state.
- Since the addition of Egi Assault commands, SMN's rotation has become very busy, and almost contains more oGCDs per minute than the caster actually has instant casts.
- Streamlining button bloat. Presently I have 3 bars of job and role-related actions, a number of which are buttons that really should just be combined for QoL's sake.
- Adjusting the system of Egi management.
On the other hand, I see this as an opportunity and possibly even a step in the right direction for SMN... executed poorly. More than one complaint has been posed in the past about how pets felt like glorified DoTs prior to ShB, and the Egi command system was an attempt to make this more active; with a bit more of a hand's on rework, it might be something worth investing in.
So, let's start with the QoL appetizers:
- Summon Bahamut: Gone, as with Dreadwyrm Aether. Instead, Level 70's Improved Dreadwyrm Trance functions like Level 80's Improved Firebird Trance, automatically calling out Demi-Bahamut upon entering the Trance. (Improved Dreadwyrm Trance II is also removed.)
- While Dreadwyrm Trance is active, its activation button is automatically replaced with Deathflare.
- Enkindle Bahamut/Phoenix removed. While either Trance is active, Egi Assault 1 becomes Akh Morn/Revelation.
- Devotion is now usable while Demi-summons are active.
- Bane is merged with Painflare: Any affected targets that already had Bio OR Miasma active also receive unaspected damage from Bane; this damage does not increase with the number of active DoTs on the targets.
- All pet command skills (Egi Assaults, Enkindle and Aetherpact) are reworked: Instead of your pet executing the skill after its next auto-attack cast, the effect functions like an oGCD ability cast by the Summoner, centered on or being cast from the Egi's current location. Your Egi will instantly have its current action or animation interrupted to execute the command more quickly, and will resume when the command completes.
- Physick is replaced by Summon III while wearing a SMN Soul Crystal. (You know why.)
It's not a coincidence that these early parts are probably the least controversial aspects of this rework. Don't worry, there's plenty to scream about when we get down to... the meat and potatoes.
- Energy Drain has a 90 sec CD. Energy Siphon replaced with a trait to cause Energy Drain to inflict 40% of its damage to enemies within 5 yards of the target.
- Bane and Fester no longer consume Aetherflow. The two abilities now share 2 charges on a 20 sec recharge.
- Tri-Disaster removed: In its place, a trait that causes Fester to add to the duration of your Bio or Miasma on the target. Entering Trances will now reduce the cooldown of Bane/Fester.
- Egi Assault 1 and 2 no longer have charges and their CD is now 1 sec, but each now consume an Aetherflow to execute.
- All casts of Ruin and Outburst now have a low chance to restore an Aetherflow charge. The chance per target is higher for Ruin 1/3 and Fountain of Fire, but Outburst/Brand of Purgatory's chance scales with the number of targets struck.
- Entering Dreadwyrm Trance or Firebird Trance gives you a full stack of Dreadwyrm/Firebird Aether, which can be consumed like Aetherflow by Akh Morn/Revelation. Remaining Dreadwyrm/Firebird Aether fades when the Trance ends.
- New trait: Consuming an Aetherflow also reduces the cooldown of Enkindle.
All of the above are written under the assumption that potencies are compensated.
And for the finishing touches:
Ifrit-Egi:Garuda-Egi:
- Egi Assault 2 has reduced damage, but now applies a DoT to all affected targets.
- Enkindle no longer applies a DoT to affected targets and deals diminishing damage to peripheral targets, but has increased damage on the main target.
Titan-Egi:
- Egi Assault 2 has a limit of 1 instance active at a time; recasting will replace the active instance.
I don't see any problem with Titan-Egi's current position as the Solo/Survivability Egi, I simply think it needs more tools than just a barrier in order to execute that effectively. The other changes are largely to accompany the Aetherflow changes, to encourage alternating abilities with the situation.
- Egi Assault 2 now stuns all affected targets.
- Enemies caught within the marked area of Enkindle also suffer 50% Leaden and 20% Slow.
Now, to defend myself from the imminent assault:
Firstly, I did state a goal here was to make the rotation less busy, and that's largely between the competition of Aetherflow and Egi Assaults. By making the two no longer a competition, it not only reduces the total number of off-GCDs and buttons being slammed, but also ties some of the disconnected elements of the kit back together.
Second, I carefully considered the impact this would have on off-GCDs. After my initial attempt to write this rework, I realized that making the Egi Assault skills the only means of consuming Aetherflow meant that you were overflowing with Aetherflow during Trances with no means to spend them, and spending Aetherflow out of trances when you lack the off-GCDs. This is why I left Ruin IV untouched, and made special note that you can regain Aetherflow through applying your DoTs; not only does this make having your DoTs on significant (and encourage you to be mindful of when you cast Fester to get its full benefits), but if you're very careful, the casting of Bio also gives you that one open GCD you need to kick off an Assault chain. And of course, allowing the use of Egi Assault 1 to consume Aetherflow during Trances encourages you to be mindful of how you stock them.
As an aside, I would also like to propose additional Egi Glamours:
First note: Unlike Carbuncles, each of the following Egi Glamours are assumed to be unique to one type of Egi each. This is because, with most of them using very different toolkits, personalizing each one of their kits to fit every role would mean programming each Egi with 12 abilities, and it's already too much of a stretch in resources to get them to make the Glamours in the first place. Besides, how much sense does it make to give Ramuh access to all 3 roles when Ifrit's locked to one? None, I say.
All sample abilities are listed in order of: basic attack, Egi Assault I, Egi Assault II, Enkindle
Ifrit-Egi Glamours:Titan-Egi Glamours:
- Shiva-Egi: Icebrand, Heavenly Strike, Absolute Zero, Diamond Storm
- Sephirot-Egi: Solid Stone, Empty Hand, Genesis, Ein Sof Ohr
- Bismarck-Egi: Water Spout, Cetacean Rage, Baleen Bomb, Breach Blast
- Susano-Egi: Clash, Stormsplitter, Churning, Brightstorm
Garuda-Egi Glamours:
- Leviathan-Egi: Wavespine, Gyre Spume, Tidal Roar, Whirlpool
- Sophia-Egi: Divine Spark, Cloudy Heavens, Gnosis, Quasar
- Ravana-Egi: Blinding Blade, Warlord Shell, Pillar of Heaven, Bloody Fuller
- Lakshmi-Egi: Pull of Light, Restored Vril, Divine Denial, Alluring Arm
- Ramuh-Egi: Thunderspark, Levinbolt, Thunderstorm, Judgement Bolt
- Zurvan-Egi: Metal Cutter, Flare Star, Southern Cross, Ahura-Mazda
- Shinryu-Egi: Earth Breath, Hypernova, Corrupted Aether, Protostar
- Tsukuyomi-Egi: Reprimand, Nightfall, Dancing Fan, Dance of the Dead
I imagine each would be better released as a three-pack. "Egi Glamours of A Realm Reborn", "Egi Glamours of the Warring Triad", "Egi Glamours of Heavensward" (including Shinryu), "Egi Glamours of Stormblood".
Or maybe better named "Egi Glamours of Eorzea", "Egi Glamours of Allag", "Egi Glamours of the North", and "Egi Glamours of"... well I guess Lakshmi throws off Othard, huh... "Rebellion"?
Concerning the imminent "Wait, why isn't Sephirot-Egi a glamour of Titan-Egi" questions and so forth: These particular arrangements were based on two factors.
One, examination of the actual fights from which most of these Primals came from. All of the choices under Titan-Egi have at least one fight mechanic that revolves around some type of barrier to break or invulnerability mechanic (in Leviathan's case it's Veil of the Whorl, but since BLU nabbed that, we're playing more creatively with visuals). Most of the choices under Garuda-Egi choices were noted to have a large number of unavoidable AoE mechanics, while most of the Ifrit-Egi choices have a larger degree of physicality (I qualify Bismarck body-slamming the island as "physicality").
Elements weren't a consideration largely because elemental typings are virtually cosmetic in the first place; without the elemental wheel there's no difference between aspected and unaspected magic damage, so we can assume some degree of flexibility in that regard.
Second, variety. Even in the current system you do not need to have all of your pets be either Egis or Carbuncles at the same time; inevitably there will be some mixing and matching involved. If we went with the obvious reskin every time, the visual differentiation between each Egi would have less impact. This way you can mix and match, or set up themed sets beyond just the Warring Triad.
Like your lady Primals, preferably with swords? Try Shiva, Lakshmi and Tsukuyomi.
Want a set of Lightning elementals? Susano, Sophia and Ramuh.
Want to rep your love of monsters? Bismarck, Leviathan and Shinryu.
Just like the color red? Ifrit, Ravana and Zurvan.
The list goes on. Play around with it.
I would also suggest adding Carbuncles, Il Mheg Pixies, and Moogles as alternative glamours for SCH Faeries, but that's for another thread.
If there is anything I missed in this rework, or anything that you particularly disagree with, I'm open to constructive criticism.
Fire away y'all.


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