Thanks for your reply! Pounding out the finer details are why these types of thread are made public, so we can collaborate on that and give fresh opinions.
To address a few of your points,
- First thing to consider with merging DWT and Bahamut: DWT would continue to reduce the cast time of Ruin 3 and Outburst. Additionally, you would skip straight from Dreadwyrm Trance to Firebird Trance, which does the same, and the ability to use Akh Morn means you can stock up Ruin 4 casts for when the Trance ends. Not too worried about being unable to use Egi Enkindle during Trances since its lengthy cooldown means you can easily line it up for use between Trances. Played right you could end up with higher mobility overall.
- As for Devotion, I agree. At the very least that should be usable while Demis are active and I'll be sure to add that.
- Ruin 2/4 continues to generate AF, but at a lower rate than Ruin 1/3 or Outburst. Part of it is to retain some penalty to using Ruin 2, part is to prevent chaining Egi Assaults too frequently. Sample values I had in mind were proc rates like 15%/target for Outburst, 20% for Ruin 2/4 and 30% for Ruin 3, but this is all adjustable (and I didn't want to get too caught up in that).
- Unpopular opinion, but... I'm not actually against SMN having an incentive to hardcast its DoTs at least once or twice per fight. At current, you're encouraged to use Tri-Disaster as a complete substitute for Bio and Miasma, which means the two are effectively dead weight and contribute to the clutter. Having Fester extend the durations of existing DoTs continues at least to provide a means to replicate Tri-Disaster (though admittedly I didn't write actual values for how long they would extend them).
- I had the same thoughts as I was writing it in terms of generating Aetherflow via Bio/Miasma. Initially I put it out of mind by considering that my phrasing was broad enough to encompass using Fester to refresh the DoTs if they were under 10s each, but I may just end up removing that method and returning Energy Drain on a longer CD so you have a means to start a fight with Aetherflow (as well as a safety net for bad RNG strings).
- As far as saving Aetherflow for Akh Morn or Revelation, one thing I had considered was that just activating a Trance gives you full Dreadwyrm Aether and Firebird Aether that only last while you're in the respective Trance, and function like Aetherflow with regards to Akh Morn and Revelation. Or possibly just changing AM/Rev to only function off Dreadwyrm/Firebird Aether.
- As to the thread title, "between now and next expansion", I meant to convey both possibilities of "Next Expanion's Rework" (which would encompass most if not all of the Aetherflow changes) and "anything that could be done for SMN before then" (which could include several of the Egi and QoL changes).



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