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  1. #131
    Player
    Sabrenn's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    122
    Character
    Sabrenn Zaeis
    World
    Lich
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ceasaria View Post
    The most annoying things (QoL point of view) are :
    - Fairy abilities took to long to be apply on the team. It should be instant.
    - Summon Seraph should apply the 1st Consolation and the last if not used before while disappearing.
    - Seraph appearing and disappearing shouldn't cancel any other abilities of Eos/Seraph.
    - When Eos reappear after Dissipate or Seraph, her position should be the same if it was fixed, and not apply "follow you" by default.
    I came here to say this, using Consolation when the timer still shows 3 seconds left and nothing happens feels extremely disappointing and I feel like the timer should reflect the time that the player has to use spells within the window, not the amount of time that the 3d model changes appearance.

    I don't think it should auto-apply consolation, but..

    Since the fairy abilities are ogcd now instead of being on their own pet gcd, they should be instant. 100% agree. If they're on my own gcd timer they should act like my own abilities. Otherwise just put it back on the pet bar so we can use whispering dawn while casting broil for example.
    (1)

  2. #132
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    I'd say they are holding the fort. I still see them in DF more than the other 2 healers...
    (0)

  3. #133
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Rasikko View Post
    I'd say they are holding the fort. I still see them in DF more than the other 2 healers...
    Really? I've run into more WHM than anything. I also have to wonder how many of those SCH are actually wanting to play SCH and the ones that are just leveling SMN with the faster queues.
    (5)

  4. #134
    Player
    PondHollow's Avatar
    Join Date
    Mar 2016
    Posts
    313
    Character
    Pond Hollow
    World
    Ultros
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Ceasaria View Post
    The most annoying things (QoL point of view) are :
    - Fairy abilities took to long to be apply on the team. It should be instant.
    - Summon Seraph should apply the 1st Consolation and the last if not used before while disappearing.
    - Seraph appearing and disappearing shouldn't cancel any other abilities of Eos/Seraph.
    - When Eos reappear after Dissipate or Seraph, her position should be the same if it was fixed, and not apply "follow you" by default.
    While I also want those things, especially since we lost independent faerie cast sequences, I'd really like to have that back. And Seraph consuming the fae gauge [and, like aetherpact, not having a cooldown] might be a better solution for Consolation.

    I was under the impression Eos keeps her /place-ment after Seraph, just not after Dissipation.
    (1)
    Perfection is an unattainable ideal. 'Tis the paradox of the immaculate carrot. - Cookingway

  5. #135
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sabrenn View Post
    If they're on my own gcd timer they should act like my own abilities. Otherwise just put it back on the pet bar so we can use whispering dawn while casting broil for example.
    Agreed. Fairy abilities shouldn't have to go through two levels of GCD (player and fairy.) If you want to tie them to the fairy GCD, fine, but in that case take them off the player GCD. If you want to tie them to the player GCD, that's also fine, but in that case the effects should be instant.
    (5)

  6. #136
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Considering the amount of time healers fill with Broil and Glare (And malefic to a lesser degree.), it's not unreasonable to ask for more engaging non healing abilities.

    Oh and please spare us the "if you want to dps play dps" crap. We are asking for more interesting healing downtime. It doesn't translate automatically to more dps buttons.
    (5)

  7. #137
    Player
    Wawachume's Avatar
    Join Date
    Mar 2019
    Posts
    108
    Character
    Wawachume Popochume
    World
    Balmung
    Main Class
    White Mage Lv 90
    Quote Originally Posted by PondHollow View Post
    And Seraph consuming the fae gauge [and, like aetherpact, not having a cooldown] might be a better solution for Consolation.
    It sounds like a nice solution to me. It would give an alternative for how to spend fairy gauge, and it would move us toward a logical system where the player's big heals use aetherflow and the fairy's big heals use the fairy gauge.

    My only problem is that it would mean you couldn't summon seraph until you'd built up the gauge. Right now, seraph is really useful when the tank decides to pull wall-to-wall at the start of Akadaemia Anyder, since aetherpact is unavailable.
    (2)

  8. #138
    Player
    Sloprano's Avatar
    Join Date
    Oct 2014
    Posts
    282
    Character
    Quilia Labro
    World
    Cerberus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by GrimGale View Post
    Considering the amount of time healers fill with Broil and Glare (And malefic to a lesser degree.), it's not unreasonable to ask for more engaging non healing abilities.

    Oh and please spare us the "if you want to dps play dps" crap. We are asking for more interesting healing downtime. It doesn't translate automatically to more dps buttons.
    I've tried healing, tanking and dps in Shadowbringers, they all seem so polished down, but with little to set them apart in playstyles. World and dungeon fights unfortunately get predictable very fast and there is little in the skillset to allow for just endless potiental over a single button to do damage we have now. First I thought it was balanced for Savage so that SE would want me to raid. But I have no interest in raiding, and from reports here it isn't rewarding even there. ARR and HW didn't have this problem so I'm still curious to where SE is coming from with this.

    Been giving WoW Classic a go. Mana is a constant issue, overpulling and patrols pose a danger both in and out of dungeons. It's slow, inconvenient, unfair, no dailies, satisfying, memorable and fun. Classes are very simple but makes up for it with an unforgiving world. HW Scholar used to feel directly opposite, with a forgiving world but limitless possibilities for improvement on the job. World is still very much forgiving but possibilities are limited.
    (1)

  9. #139
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Im actually opposed to putting seraph on the gauge. When optimized you will use your gauge plenty, I don’t want to chew into it more. Not to mention that seraph already comes with its set of «*locks*», don’t need to have it behind another one with gauge requirements. That’s a lot for an ogcd succor.

    Also I agree that classic wow was slow, unforgiving, simple, but that all of that made it fun. SE really needs to understand that difficult things give players more options and make things more fun and rewarding. Whether it be a difficult world or a difficult class. Options are fun even if you don’t use all of them regularly. The AST card change is a perfect example of this.
    (0)

  10. #140
    Player
    Wawachume's Avatar
    Join Date
    Mar 2019
    Posts
    108
    Character
    Wawachume Popochume
    World
    Balmung
    Main Class
    White Mage Lv 90
    Quote Originally Posted by EaMett View Post
    Also I agree that classic wow was slow, unforgiving, simple, but that all of that made it fun. SE really needs to understand that difficult things give players more options and make things more fun and rewarding. Whether it be a difficult world or a difficult class. Options are fun even if you don’t use all of them regularly. The AST card change is a perfect example of this.
    Between those two options, I definitely prefer the complex classes over the difficult world. You can make a class such that it's easy enough to use at a basic level, but requires more and more micromanagement as you optimize it. Without completely reworking the game, I think it would be impossible to achieve that with the world---world difficulty is fixed, so some people would always find it too easy and others impossibly difficult.

    Besides, what I learned from (retail) WoW is that "harder world content" apparently means mobs have huge health pools but still hit like wet noodles so it takes five minutes to kill one. >.<
    (0)

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