I insist healers have never being that fun on dungeons.
Ask your tank to pull everithing and u will have a lot more fun.

I insist healers have never being that fun on dungeons.
Ask your tank to pull everithing and u will have a lot more fun.


They've never been perfect in dungeons, but I liked SCH quite a bit back in SB. Wasn't super duper 100% amazing, but spreading dots,throwing down shadow flare, and capping it off with miasama II was enough for me to feel engaged. And the bigger the pull, the more satisfying it was watching all those dots tick down.
I’ll second this. I didn’t play much in SB, but I’ll say that I actively enjoyed healing dungeons as a SCH in HW. Managing all my DoT effects, making the most out of cleric stance, trying to keep the party alive with my then much more limited (in terms of direct healing) toolkit.They've never been perfect in dungeons, but I liked SCH quite a bit back in SB. Wasn't super duper 100% amazing, but spreading dots,throwing down shadow flare, and capping it off with miasama II was enough for me to feel engaged. And the bigger the pull, the more satisfying it was watching all those dots tick down.
Scholar and healers in general need to have their secondary identity expanded on.
WHM needs to weave damage and healing better and have more abilities that combine both aspects. WHM is the damager of the three. No utility but enormous personal dps.
SCH should be the debuffing/enfeebling healer. Tactically use aetherflow to inflict potent debuffs to reduce damage done or increase damage taken. Then use the subsequent Fairy gauge generated to use the oCDs.
AST needs new ways to manipulate its buffs. Extend, spread or increase their potency.
Essentially, since healing/dps identities seem to be homogenized the devs should expand on the secondary support aspects of each job.
I agree that it’d be nice to get more variety in the support aspects... when you spend more than half of a fight using offensive skills, you need more variety in those offensive skills. No matter how interesting you make SCH’s mitigation it won’t change the fact that broil will be cast more than any other spell unless you make serious changes elsewhere.Scholar and healers in general need to have their secondary identity expanded on.
WHM needs to weave damage and healing better and have more abilities that combine both aspects. WHM is the damager of the three. No utility but enormous personal dps.
SCH should be the debuffing/enfeebling healer. Tactically use aetherflow to inflict potent debuffs to reduce damage done or increase damage taken. Then use the subsequent Fairy gauge generated to use the oCDs.
AST needs new ways to manipulate its buffs. Extend, spread or increase their potency.
Essentially, since healing/dps identities seem to be homogenized the devs should expand on the secondary support aspects of each job.
Unless SE redesigns all the encounters in the game from the ground up to actually require us to heal/mitigate a good 70% of the time even when we’re overheated and familiar with the fight a good chunk of how a healer feels to play will come from how their dps feels. And right now healers feel bad to play.

With this I agree 100%Scholar and healers in general need to have their secondary identity expanded on.
WHM needs to weave damage and healing better and have more abilities that combine both aspects. WHM is the damager of the three. No utility but enormous personal dps.
SCH should be the debuffing/enfeebling healer. Tactically use aetherflow to inflict potent debuffs to reduce damage done or increase damage taken. Then use the subsequent Fairy gauge generated to use the oCDs.
AST needs new ways to manipulate its buffs. Extend, spread or increase their potency.
Essentially, since healing/dps identities seem to be homogenized the devs should expand on the secondary support aspects of each job.
More than asking for stuff to make dungeons more fun, healers do need an identity, not only sch but all of them
Imagine a very responsive Fairy that would cast Lustrate, Indomitability or Sacred Soil using Fairy Gauge rather than AF. You could have her on two modes, either on your shoulder wich would essentially mean she'd cast things point blank around your character, or an "Away/placement".
Meanwhile the SCH would use AF to inflict deprotect, meltdown, virus to compensate for its comparatively weaker offensive damaging nukes.


thats exactly how i picture the scholar using his fairies.Imagine a very responsive Fairy that would cast Lustrate, Indomitability or Sacred Soil using Fairy Gauge rather than AF. You could have her on two modes, either on your shoulder wich would essentially mean she'd cast things point blank around your character, or an "Away/placement".
Meanwhile the SCH would use AF to inflict deprotect, meltdown, virus to compensate for its comparatively weaker offensive damaging nukes.
fairy will be able to follow someone and scholar can be further in a safe spot ordering her while he does something else like dps or heal someone else.
sad this isn't the case![]()


That would actually be neat I'd like to see it myself, but I honestly doubt it'll happen, given how much effort it would take on SE's end and given their track record of "effort" on healers, well, that sort of speaks for itself I believe.Imagine a very responsive Fairy that would cast Lustrate, Indomitability or Sacred Soil using Fairy Gauge rather than AF. You could have her on two modes, either on your shoulder wich would essentially mean she'd cast things point blank around your character, or an "Away/placement".
Meanwhile the SCH would use AF to inflict deprotect, meltdown, virus to compensate for its comparatively weaker offensive damaging nukes.




The most annoying things (QoL point of view) are :
- Fairy abilities took to long to be apply on the team. It should be instant.
- Summon Seraph should apply the 1st Consolation and the last if not used before while disappearing.
- Seraph appearing and disappearing shouldn't cancel any other abilities of Eos/Seraph.
- When Eos reappear after Dissipate or Seraph, her position should be the same if it was fixed, and not apply "follow you" by default.
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