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  1. #1
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by DeCiph View Post
    Can we instead of buffing the dmg maybe give the dude like 4-5more "Healer" abilities? Like some high CD ones.
    An AOE heal.
    One that does both dmg and heal.
    Another target heal but with higher numbers.
    Some Atk that only heals the Red Mage while he does dmg(Melee).
    And the list goes on - so much freedom
    Since Red Mage is supposed to use both Black and White Magic with melee in the cost of dmg him getting more Utility should Help.
    Also them being long CD shouldn't change up to much and increase his Damage a fair bit as well.

    Red Mage being able to heal more while doing Dmg should allow healers to have higher dps as well. This should get him fairly high up in the list.
    Not that this is really the core of the thread, but I don't think RDM should be getting anything else from the WHM side. A role action like Erase was perfect, because it was given to all the casters. We can't keep having more WHM tools in the kit, than BLM. Where is the balance that RDM is supposed to represent. Best I could come up with for a new BLM based skill in the RDM kit is a new Manawall.

    Manawall - creates a shield on target party member or self and all those within 6 Yalm for 10% of their max health. Cool down of 90 seconds. Duration 15 seconds.

    [edit: Thinking about it more I think id rather manawall protect 15% of targets hp and 15% to the rdm. Like dragon sight it could be used on self for just 15% for the rdm for solo or if no party member is close enough.]

    Fills rdms survival niche, while allowing support. Weaker than Manaward, but brings it's own advantages. Vercure, VerRaise and Manawall and addle would be their support kit, no real need for an ogcd heal in my mind.

    I'd just move engagement to 40 and just slap this in its place, but you could honestly do that with any support skill. The only downside is that we'd be feeding even more into the notion that RDM does less damage because it has support. Where is the line where our DPS is okay and having actual support is okay? If its not a huge tradeoff, I'd take it, but I'm not gonna give up a large chunk of damage for a support ability that will either cost me damage or be on a long cool down.
    (1)
    Last edited by Zyneste; 09-08-2019 at 09:25 AM.