I'm going to say my piece then leave.
1. Samurai is getting attention because right now it is far below where it should be and Monk is far above where it should be right now so things will likely stay the same.
2. Tornado Kick openers, from what I remember, always sucked to learn because they felt horrible since you lost all of your stacks, regardless of some Riddle of Wind buff.
3. Tackle Mastery was a joke in the community for creating one that was the same but just slightly more powerful tackle, one that was useless, and one that was situational. I also love how you keep saying "Bring back riddle of wind" but trashing abilities for being too situational.
4. you sound like someone who just figured out that Tornado Kick isn't useful in your opener and has been doing that for a while until someone pointed it out to you and you're upset about it now. Not saying that's what you are, just that you do.
5. Please spell check if you're going to type something long like this.
6. SSS is lauded by the community for being the most situational ability in this expansion. Almost as much as tackle mastery was the most useless trait.
7. I don't care if you say not to bring up downtime, I'm going to bring it up anyway. Anantman gives you chakras. Just use it during downtime. Form Shift doesn't give you chakras.
8. If you have downtime where you will lose sacks, and cannot maintain them like through Anantman or Form Shift, ditch them with Tornado Kick and save TK for that. It's not dead, just situational. EDIT: A good example might be E1 (Normal or Savage). That animation you will lose stacks and you can't do anything during it.
9. You don't get as many chakras with Brotherhood because of the crit change. It's nothing to do with anything else, afaik.
10. Overusing punctuation doesn't help emphasize points, it just pads your post making it harder to get through when you make a long one like this. One that's shorter I can forgive overuse of punctuation.