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  1. #21
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    SMN's problems feels like it's rooted into the mistake that is arcanist. What the lore says is one thing, what is actually happening is a whole other. I know SE loves its scorched earth cannon so they should aim it at ACN and it's lore and gameplay and nuke them both, then slap a A Retcon Reborn paint all over that and start fresh. Then, they should extract a common suggestion point from all our smn complaints then go full throttle with it. Give half the dots back to SCH and the other half to a new job like chemist.

    And then--this one being personal wish list--rebrand smn as invoker. Let it channel/trance primal attacks, like smaller scale judgement bolt or diamond. Once you build meter/gauge with the attacks, actually summon the primal (replacing you temporarily) and be a nuke for like, 10 secs, then revert back to yourself.
    (0)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  2. #22
    Player
    Lacan's Avatar
    Join Date
    May 2018
    Posts
    684
    Character
    Ceolred Stone
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    I think the best thing for them to do would be to split summoner off from arcanist and scholar entirely. Make arcanist scholar's base class and make summoner a job you unlock on it's own with just a job crystal. They'd have to retool the story a bit probably, but it'd be a lot cleaner going forward.
    (1)

  3. #23
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,602
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    It's kinda like you're all asking for Huge Powerful Spell Effect, and going to get Itty Bitty Damage as a result. Can't make it too powerful, or else it becomes mandatory for end game.

    I don't know about you, but I dimly remember it taking 'forever' for the ramp up to Summon Powerful Beings ... during which you didn't actually do anything worthwhile. So, great burst damage and lots of AoE dancing (hoping you don't die before the power-up occurs) for the win, I guess?
    (1)

  4. #24
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,293
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lacan View Post
    I think the best thing for them to do would be to split summoner off from arcanist and scholar entirely. Make arcanist scholar's base class and make summoner a job you unlock on it's own with just a job crystal. They'd have to retool the story a bit probably, but it'd be a lot cleaner going forward.
    Actually I think the reverse is true: it's SMN that is more associated with ACN not SCH (SMN grimories are usually listed as 'ACN/SMN' where as SCH grimoires are usually for SCH only). Selecting ACN at character creation as your starting class also shows SMN AF as it's 'Job' appearence, and shortly after, choosing ACN as your starting class has the character appear in SMN AF during the dream where they evoke the Blade of Light. And SCH is also listed independent of ACN/SMN in the list of classes and Jobs in the Edit Player Search comment screen.

    So really SCH is the anomaly when it comes to ACN, SMN is the Job more associated with that class not SCH. So I would not be surprised if SE are planning to remove SCH completely from ACN/SMN, as the whole 'multiple Jobs off one class' experiment sadly was a failure.
    (2)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  5. #25
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by grinkdaboy View Post
    but that's the thing, everyone has flocked from summoner to black mage because of how buttcheeks the job is in comparison to black mage
    Those aren't Summoners, they are just fair weather fans that follow the flavor of the month with has the highest numbers.
    (3)
    Last edited by Dyvid; 09-07-2019 at 05:14 AM.

  6. #26
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    I think if they turned SMN more towards the demi forms and removed the egis, it would be a better feel and aesthetic for players. The demis are also already in the game so we know they can have them and lore obviously supports them, so instead of an egi just give them demi ifrit garuda and titan, and work a kit around that.
    (2)

  7. #27
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by dinnertime View Post
    I'm assuming most people just want SMN to be like FFXI's because of the large summons.
    I want XIV smn to be more like XI's because in XI your summons were your primary means of dps and boons to your party. I like sitting back and controlling my summon as well as being able to melee whenever I was able. I like my summons being able to cast buffs on my party and even when there was downtime, I was able to participate in some manner. Having Diabolos out, for instance, generating mp for the mages or using shiva to give blm a dmg spike during heavy cast phases.

    I liked XI smn because it felt like summoner. Your pets were not only pretty, but they actually did something and were a crucial part of the job, correction, the main part. In xiv egi are just afterthoughts. Smn is primarily a dot mage, the only thing that makes if feel like smn are the bahamut and phoenix phases and then it only feels that way when you are actually able to call them forth instead of just using their trances. Egi are ugly, yes that part is true, that is bad design that can be easily change. But if they changed the looks but didn't change the function we would still be in the same boat. However if they functioned more like actual summons, like they did in xi, it wouldn't be such an issue.
    (2)

  8. #28
    Player
    grinkdaboy's Avatar
    Join Date
    Dec 2018
    Posts
    852
    Character
    Viktor Fontaine
    World
    Balmung
    Main Class
    Blue Mage Lv 80
    apparently the solution i had shamelessly stolen from golden sun for summoner was close to what's in xi

    basically give summoner black and white magic which gives elemental ether which you could then use your egi to channel that summon

    ie pure wind would = garuda and pure water = leviathan but if you have the right mixture of water and wind you get bismarck
    (1)

  9. #29
    Player
    Jade3173's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    139
    Character
    Ayis Luola
    World
    Cerberus
    Main Class
    Bard Lv 80
    Quote Originally Posted by grinkdaboy View Post
    apparently the solution i had shamelessly stolen from golden sun for summoner was close to what's in xi

    basically give summoner black and white magic which gives elemental ether which you could then use your egi to channel that summon

    ie pure wind would = garuda and pure water = leviathan but if you have the right mixture of water and wind you get bismarck
    3 jupiter, 2 mercury for that summon? xD
    (3)

  10. #30
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,484
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Why not go back to just carbuncle, and then have rework and add more demis. The demis give enough of the same feel as 11. They already exist for the "you can't do it because lore trumps all game play" people. It becomes sort of a reskin blm with no real pet, just differently animated spells. Making it easier for SE to balance. You could keep the dots aspect or go so far as remove it and put it on a new job going forward.
    (1)

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