Power of a class/job doesn't come from how flashy/huge their attacks are but from the numbers of damage they deal. I don't think anyone is wishing for an OP job that breaks the game. Just one that looks like a proper summoner.It's kinda like you're all asking for Huge Powerful Spell Effect, and going to get Itty Bitty Damage as a result. Can't make it too powerful, or else it becomes mandatory for end game.
I don't know about you, but I dimly remember it taking 'forever' for the ramp up to Summon Powerful Beings ... during which you didn't actually do anything worthwhile. So, great burst damage and lots of AoE dancing (hoping you don't die before the power-up occurs) for the win, I guess?


I think if they turned SMN more towards the demi forms and removed the egis, it would be a better feel and aesthetic for players. The demis are also already in the game so we know they can have them and lore obviously supports them, so instead of an egi just give them demi ifrit garuda and titan, and work a kit around that.


apparently the solution i had shamelessly stolen from golden sun for summoner was close to what's in xi
basically give summoner black and white magic which gives elemental ether which you could then use your egi to channel that summon
ie pure wind would = garuda and pure water = leviathan but if you have the right mixture of water and wind you get bismarck


3 jupiter, 2 mercury for that summon? xDapparently the solution i had shamelessly stolen from golden sun for summoner was close to what's in xi
basically give summoner black and white magic which gives elemental ether which you could then use your egi to channel that summon
ie pure wind would = garuda and pure water = leviathan but if you have the right mixture of water and wind you get bismarck




Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.



Why not go back to just carbuncle, and then have rework and add more demis. The demis give enough of the same feel as 11. They already exist for the "you can't do it because lore trumps all game play" people. It becomes sort of a reskin blm with no real pet, just differently animated spells. Making it easier for SE to balance. You could keep the dots aspect or go so far as remove it and put it on a new job going forward.
I dunno about wiping it all clean.
But i am in the train that i would rather see demi's than egi's. Imo Carbuncle should be the only permanent pet, egi's should be removed and turned into demi's. And btw, do give carbuncle a reflect of some sort... cmon...
It is odd that such a big staple of FF games such as the summoner has been so badly treated across the years in this game. I remember it was an event seeing a summoner on FFXI. It looked really cool. I think that feeling can be regained with demi's.
Oh i really like that idea of having spells of an element build a resource that then allows the summoning. Like water spells until leviathan, wind spells until Garuda, fire to Ifrit, etc. That would be more interesting than the current DoT spells. Tri-disaster could once more be what it was and be all elements cast at once. Actually if they really want to keep the DoT theme, they can make elemental DoT spells. Sadly, i doubt any of this will happen outside of a new expansion.
Last edited by Nemmar; 09-07-2019 at 07:34 PM.
And then SMN players suffer migraines because controlling summons is now primary when they already feel terrible to command in this game.
And I'll have to correct you that SMN is barely a DoT job anymore with a handful aspects of it cut down as expansions go. The devs have been trying to put more focus on the summoning aspect with Demi's, and Phoenix is what the other summons should be like.
Personally I like the mix of both the summon and Summoner doing equal work but if it's not anyone's style then XIV's SMN is simply not for you.



Diehards used to say the same with mcn "if you don't like it, its not for you, don't play it", but a little listening to player feedback and then actually thinking the job through and look how much better it is now. Just because it is good for you, does not mean it is good. If it were we wouldn't be having this conversation again and again and again on these forums.
Egi are easy to manage because there is very little to manage...for me. I find the amount of reliance on pets abysmal...for me. That doesn't mean that smn is bad, just that my opinion of it is bad. But the overwhelming amount of negative feedback and criticism it gets, does. And I think the xiv could do good, taking a page out of XI's book. Or IV's, or X's. But that is my opinion. They could put a whole new spin on it but if pets are a fraction of a fraction of the job, or handled via ogc as a secondary thing, its never going to be seen as a smn and will be judged negatively because of that. If brd was a ranger it likely wouldn't get the criticism it does. But since the theme is brd, it's being torn apart.


I feel like ARC/SMN/SCH suffers some kinda identity crisis each expansion.
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