I like the class, does not mean that there are no problems with it here and there. It's quite easy to play, which might be not a bad thing, but the more i play, the more i notice how scripted things are in general.
Sometimes rumors are just... rumors.
I feel like that's an issue will all the tanks at the moment. But I guess that's what happens when you have to appeal to the larger part of the playerbase.
With four separate jobs in the role, there's no reason to cater them all to that same playerbase though. We've got enough tanks to share.
There's absolutely no problem with having some jobs be more straight-forward and relaxed. It becomes an issue when - like you said - it's all of them.

Fair point. Though I will say that it is too easy to play personally.
And currently the main problem for both Dark Knight and Warrior DPS rotation-wise is "playing whack-a-mole" with your damage dealing cooldowns.
Defensively speaking all tanks need a better identity which can be solved by taking what is own unique buff that gives them an edge over the other tank but has some synergy with the other tanks(Gunbreaker lacks this sort of thing defensivly speaking but that might be for another thread for someone else to point out and talk about if they end up beating me to the punch).
And as for buff management between fights Darkside and Storm's Eye are basically there to grief the tanks for not doing big pulls(Heavensward and Stormblood iterations of Darkside was not perfect and were probably overtuned on the drawback side of things, but Stormblood Darkside was more or less better, because it no longer passively drain MP to keep it active).
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