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  1. #271
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by kazzel120 View Post
    Copy and pasted not using blood weapon in any deliriumwindow when its up is a dps loss because your cooldowns are not counting down when you hold them for after another window.
    But we could simply say "not using blood weapon when its up is a dps loss because your cooldowns are not counting down when you hold them". There is no reason to take Delirum into account.
    (5)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  2. #272
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    I guess i'll chime in. I started when Shadowbringers launched, so the only DRK i've experienced is 5.0 one. This probably has been said by many other people, but anyway here are my thoughts on the class from 30 to 70.

    So, low level dungeons. Unleash and your 1, 2, 3. That's it, and a lot of jobs are not fun to play at low levels, but spamming one button gets old. Then you get Edge and Flood. Which is still kinda depends on your 1,2,3, and occasionally Blood Weapon.

    50+. Salted Earth and Abyssal Drain needs some rework, i thik. Those recast timers are atrocious.
    Salted Earth - 300 potency over 15 seconds AoE DoT on 90 seconds recast timer. What a steal. I understand, that it's thematically an inverse Asylum, but that does not really makes it better. Abysal Drain is simply undertuned. It's an instant get some health back, but the amount healed is kinda small and that 1 minute recast is terrible.

    I quite like TBN and when timed properly it is amazing. What i noticed that it seems there's some delay before i see the shield icon on myself and it actually taking effect. I.e. i see tank buster being cast, i pop TBN, but for some reason even tho i see TBN icon on me, it does not absorb the damage and i eat full damage. So i kinda has to pre-cast it at times.

    Delirium. This is more or less your short burst window and that's more or less it.

    Living Dead. Eeeeeeeeh.

    I think there are some things that could be improved, but overall it gets job done.
    (0)
    Last edited by Flay_wind; 09-05-2019 at 04:47 PM.
    Sometimes rumors are just... rumors.

  3. #273
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,126
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Flay_wind View Post
    I guess i'll chime in. I started when Shadowbringers launched, so the only DRK i've experienced is 5.0 one. This probably has been said by many other people, but anyway here are my thoughts on the class from 30 to 70.

    So, low level dungeons. Unleash and your 1, 2, 3. That's it, and a lot of jobs are not fun to play at low levels, but spamming one button gets old. Then you get Edge and Flood. Which is still kinda depends on your 1,2,3, and occasionally Blood Weapon.

    50+. Salted Earth and Abyssal Drain needs some rework, i thik. Those recast timers are atrocious.
    Salted Earth - 300 potency over 15 seconds AoE DoT on 90 seconds recast timer. What a steal. I understand, that it's thematically an inverse Asylum, but that does not really makes it better. Abysal Drain is simply undertuned. It's an instant get some health back, but the amount healed is kinda small and that 1 minute recast is terrible.

    I quite like TBN and when timed properly it is amazing. What i noticed that it seems there's some delay before i see the shield icon on myself and it actually taking effect. I.e. i see tank buster being cast, i pop TBN, but for some reason even tho i see TBN icon on me, it does not absorb the damage and i eat full damage. So i kinda has to pre-cast it at times.

    Delirium. This is more or less your short burst window and that's more or less it.

    Living Dead. Eeeeeeeeh.

    I think there are some things that could be improved, but overall it gets job done.
    A new player not liking the Shadowbringers version of Dark Knight...? I was told all of the new players liked the Shadowbringers Dark Knight...
    (0)

  4. #274
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by DRKoftheAzure View Post
    A new player not liking the Shadowbringers version of Dark Knight...? I was told all of the new players liked the Shadowbringers Dark Knight...
    I like the class, does not mean that there are no problems with it here and there. It's quite easy to play, which might be not a bad thing, but the more i play, the more i notice how scripted things are in general.
    (2)
    Sometimes rumors are just... rumors.

  5. #275
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by shao32 View Post
    I think you didn't understand what I say, DRK openers doesn't stack delirium and blood weapon, by only that both windows will never sync in combat and you don't delay anything in the first place, there is no dps loss.
    Except that it does end up syncing. You'd now that if you actually played the job in relevant content. BW usually comes back at an awkward time during your GCD so you have to use it on the next one if you don't want to clip your GCD, you don't hit BW exactly once every 60sec. And since in the opener you use Del right after BW ends, Del ends up coming back during BW more and more, and since there are quite a lot of fights with a bit of downtimes you'll delay it a bit more sometimes to prevent wasting BW/Del GCDs while out of melee range, which will definitely affect the way everything aligns. Raid bosses aren't full-on dummy fights, even if you try your hardest to keep close to 100% uptime.
    (0)

  6. #276
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Freyyy View Post
    Except that it does end up syncing. You'd now that if you actually played the job in relevant content. BW usually comes back at an awkward time during your GCD so you have to use it on the next one if you don't want to clip your GCD, you don't hit BW exactly once every 60sec. And since in the opener you use Del right after BW ends, Del ends up coming back during BW more and more, and since there are quite a lot of fights with a bit of downtimes you'll delay it a bit more sometimes to prevent wasting BW/Del GCDs while out of melee range, which will definitely affect the way everything aligns. Raid bosses aren't full-on dummy fights, even if you try your hardest to keep close to 100% uptime.
    forgeth i say that, i shouln't make a post when wake up at night and check the forum when i go for water.
    (0)

  7. #277
    Player
    jetfire117's Avatar
    Join Date
    May 2019
    Posts
    109
    Character
    Rujhezia Zima
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Flay_wind View Post
    I like the class, does not mean that there are no problems with it here and there. It's quite easy to play, which might be not a bad thing, but the more i play, the more i notice how scripted things are in general.
    I feel like that's an issue will all the tanks at the moment. But I guess that's what happens when you have to appeal to the larger part of the playerbase.
    (1)

  8. #278
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by jetfire117 View Post
    I feel like that's an issue will all the tanks at the moment. But I guess that's what happens when you have to appeal to the larger part of the playerbase.
    With four separate jobs in the role, there's no reason to cater them all to that same playerbase though. We've got enough tanks to share.

    There's absolutely no problem with having some jobs be more straight-forward and relaxed. It becomes an issue when - like you said - it's all of them.
    (2)

  9. #279
    Player
    SacrificialToast's Avatar
    Join Date
    Aug 2019
    Posts
    7
    Character
    Sacrificial Toast
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 80
    So, now that I've played DRK at level 80 for a little while, I think I have a grasp on why the job doesn't feel quite right. This is mostly about the feel of the class, rather than any hard numbers, but I have an idea on how to make things better without fundamentally altering anything.

    Basically, the main problem is the total lack of any internal synergy. None of your skills affect each other, so you don't care when you press them. This leads to you just playing whack-a-mole with your cooldowns. I think the best place to add in some synergy isn't with the cooldowns, but with the Darkside buff. Currently it's just a flat 10% damage increase with 100% uptime, and you never have to care about it unless things have gone very wrong. I think it'd be better served as a more powerful buff with less uptime. Say (just throwing some numbers out here) every time you use Edge/Flood, you get +30% damage for 5 seconds. Then you have incentive to use your good stuff during your small Darkside windows. You can leave the duration stacking up to double so you can chain them effectively and use it for all of Delirium. This also has a small bonus effect of introducing MP management as a concept at level 30 rather than level 70. You don't wanna just spam them, because the duration only goes up to 10s max.

    Now, the biggest problem with this kind of system that I see is that if your TBN doesn't break, it goes from being a moderate DPS loss to a devastating one. There are a couple ways you could address this. The easiest one would just be to make it really easy to break. Increase the duration so that it's almost certainly going to be broken just from auto-attacks. More interestingly, you could double down on the mechanic of timing the shield right, and have casting TBN give you a Darkside buff on its own, in addition to the current Dark Arts proc. This way, properly using the shield would actually be a DPS gain, rather than DPS neutral, and not breaking it would only be the same loss you currently have (relative to just casting Edge/Flood instead). You'd also be encouraged to toss it around while offtanking so you can get a nice boost out of it.
    (1)
    Last edited by SacrificialToast; 09-06-2019 at 04:23 AM.

  10. #280
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by DRKoftheAzure View Post
    A new player not liking the Shadowbringers version of Dark Knight...? I was told all of the new players liked the Shadowbringers Dark Knight...
    Quote Originally Posted by Flay_wind View Post
    I like the class, does not mean that there are no problems with it here and there. It's quite easy to play, which might be not a bad thing, but the more i play, the more i notice how scripted things are in general.
    LOL the backfire.

    On topic, the more I play DRK the more the true problem spot for me with it is Blood Weapon. That window to hit 5 WS sucks compared to Delirium and it should be addressed first.
    (0)

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