
A new player not liking the Shadowbringers version of Dark Knight...? I was told all of the new players liked the Shadowbringers Dark Knight...I guess i'll chime in. I started when Shadowbringers launched, so the only DRK i've experienced is 5.0 one. This probably has been said by many other people, but anyway here are my thoughts on the class from 30 to 70.
So, low level dungeons. Unleash and your 1, 2, 3. That's it, and a lot of jobs are not fun to play at low levels, but spamming one button gets old. Then you get Edge and Flood. Which is still kinda depends on your 1,2,3, and occasionally Blood Weapon.
50+. Salted Earth and Abyssal Drain needs some rework, i thik. Those recast timers are atrocious.
Salted Earth - 300 potency over 15 seconds AoE DoT on 90 seconds recast timer. What a steal. I understand, that it's thematically an inverse Asylum, but that does not really makes it better. Abysal Drain is simply undertuned. It's an instant get some health back, but the amount healed is kinda small and that 1 minute recast is terrible.
I quite like TBN and when timed properly it is amazing. What i noticed that it seems there's some delay before i see the shield icon on myself and it actually taking effect. I.e. i see tank buster being cast, i pop TBN, but for some reason even tho i see TBN icon on me, it does not absorb the damage and i eat full damage. So i kinda has to pre-cast it at times.
Delirium. This is more or less your short burst window and that's more or less it.
Living Dead. Eeeeeeeeh.
I think there are some things that could be improved, but overall it gets job done.
I like the class, does not mean that there are no problems with it here and there. It's quite easy to play, which might be not a bad thing, but the more i play, the more i notice how scripted things are in general.
Sometimes rumors are just... rumors.
I feel like that's an issue will all the tanks at the moment. But I guess that's what happens when you have to appeal to the larger part of the playerbase.
With four separate jobs in the role, there's no reason to cater them all to that same playerbase though. We've got enough tanks to share.
There's absolutely no problem with having some jobs be more straight-forward and relaxed. It becomes an issue when - like you said - it's all of them.

Fair point. Though I will say that it is too easy to play personally.
And currently the main problem for both Dark Knight and Warrior DPS rotation-wise is "playing whack-a-mole" with your damage dealing cooldowns.
Defensively speaking all tanks need a better identity which can be solved by taking what is own unique buff that gives them an edge over the other tank but has some synergy with the other tanks(Gunbreaker lacks this sort of thing defensivly speaking but that might be for another thread for someone else to point out and talk about if they end up beating me to the punch).
And as for buff management between fights Darkside and Storm's Eye are basically there to grief the tanks for not doing big pulls(Heavensward and Stormblood iterations of Darkside was not perfect and were probably overtuned on the drawback side of things, but Stormblood Darkside was more or less better, because it no longer passively drain MP to keep it active).
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