Results -9 to 0 of 322

Threaded View

  1. #11
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,672
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by whiskeybravo View Post
    Yes, of course. It's not rocket science. The thing is, it's basically always been that way. Support jobs have always done less raw damage than damage dealing jobs. Only now it's a "problem" because it's more apparent, or something.

    So the only solution is to get rid of support jobs and just have every DD at 15k DPS (or whatever arbitrary number you want to input). You can't have support jobs deal as much damage as raw dps jobs, because then they would boost each other and exclude the raw dps jobs eventually. Even so, if all the jobs then do more base DPS, SE simply designs bosses to have more HP. It's a horizontal shift that doesn't actually grow into anything new or interesting.
    What support? The Range now have one 10% mitigation CD while the Casters have Addle. Even Dancer's support is primarily damaged based, thus it should even out. Regardless, support jobs have routinely dominated. Bard, for example, ended Heavensward as the strongest DPS in the game. Summoner pulled ahead of Black Mage until Alphascape and we all know the prevalence Ninja. Support jobs aren't really a thing anywhere. Which is why the damage discrepancies have become such an issue. Bard isn't bringing passive Crit buffs, Refresh and etc. All they're offering is the aforementioned mitigation which is arguably comparable to melee Feint, and Minne. The latter of which is laughably inferior to Mantra.
    (4)
    Last edited by ForteNightshade; 09-05-2019 at 07:55 PM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."