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  1. #11
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Akiudo View Post
    what exactly do you think this means ? i don't mean this in a mocking way, but it sounds like you try to say that part of the reason the high up jobs are high up is because they get buffs, they get cards, brotherhood, eye of the dragon or get to be the dance partner. Because if thats what you mean (and i don't know how to read it otherwise) than please be aware that fflogs changed their metrics. If you do 13k dps and than get buffed for 2k by a dancer and cards you will end up at 15k dps on the parser, however when uploading to fflogs the 2k you got buffed for will get deducted right away so you still get a 13k dps parse even if during the fight it showed you at 15k
    Yes, of course. It's not rocket science. The thing is, it's basically always been that way. Support jobs have always done less raw damage than damage dealing jobs. Only now it's a "problem" because it's more apparent, or something.

    So the only solution is to get rid of support jobs and just have every DD at 15k DPS (or whatever arbitrary number you want to input). You can't have support jobs deal as much damage as raw dps jobs, because then they would boost each other and exclude the raw dps jobs eventually. Even so, if all the jobs then do more base DPS, SE simply designs bosses to have more HP. It's a horizontal shift that doesn't actually grow into anything new or interesting.

    Quote Originally Posted by Dogempire View Post
    Uhm, dude, we literally have a red mage, a dancer, and a machinist in my group, literally 3 of the bottom of the barrel dps jobs, not to mention that we have an AST as one of our healers, I don't care if they play what they want instead of one of the more overtuned jobs. You seem to have some problems judging by your post and I hope you can work through them.

    My point is that it would be much easier to beat dps requirements if the jobs were, you know, balanced? Like, 80th percentile machinist isn't equivalent to a 40th percentile monk?

    Also buffing black mages with your own raid buffs only increases your own rdps and therefore your parse percentile, not the other way around.
    I mean, you were the one railing on RDM. So I'm not sure how that indicates some problem of my own. I don't have any problem with jobs as long as the person playing it does so at an acceptable level and isn't a detriment to the group. If you want to take 4 BLM, go for it, but everyone else in the group will do less damage as a result. That's balanced? Or not balanced? Perhaps someone should settle on a proper definition of balance to begin with.
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    Last edited by whiskeybravo; 09-05-2019 at 05:14 AM.