Quote Originally Posted by whiskeybravo View Post
Why are you comparing a support job's output to a raw damage jobs output? There's nothing saying that personal damage + raid damage of a support job has to equal the personal + raid damage of a "top" job. That's setting up an inherent bias which is what SE tried to move away from. So what you're actually saying is that they were successful.

If you want to use bard as an example, then what was wrong with MCH? Why did it suffer in both personal in raid contributions compared to BRD for 2 expansions? So they made MCH deal more damage than BRD, which it does now. And Dancer is beneath both accordingly. Are you trying to say that's not how it should be (given our current situation)?



Are you stereotyping my stereotype? Lol



And my whole point in commenting on this thread is that you can't make those types of generalizations honestly. A dancer isn't going to have as high of raid contribution if there are only 3 other dancers in the group. A Black Mage isn't going to have as high of damage output when there are 3 other BLM providing 0 support for it. 4 BLM, 4 MNK, 4 SAM, it doesn't matter they are all the same logical conclusion of "you should just roll BLM and deal more damage for your group". They aren't going to reach their individual potential, nor contribute to the potential of the group, and that's pretty evident considering NO ONE advocates for building a group around such a comp. What you're suggesting is incredibly difficult to pull off, how are you going to calculate the proper contribution of any job in when any given comp can change it's contribution accordingly? All that's left is throwing your hands in the air and deleting support abilities to balance everything against one another's raw damage only.

I'm not saying they couldn't try to tweak 1-2% here or there to get a tighter spread. But there are limitations and considerations to maintain and the current state of everything pretty much being within 10% range is not bad.
Except these numbers are based off of the 95th and 99th percentile where classes get almost as good as they can get, and that includes extra damage from buffing party members.

Heck let's push these jobs to the absolute highest they can go and compare jobs at their maximum skill level.

At the max level a dancer does 13,798 rdps on Eden savage while a black mage does 15,696 rdps. Of course there's variation between jobs at different skill levels, however, when you have people of similar skill playing their job at the maximum level between the highest dps and lowest dps jobs, there's a difference of over 1800 rdps.

Edit: It's kind of a shame that machinist is the lowest rdps job when it's pushed to the brink of what it's capable of though, considering they were third highest at the start of shb.