Quote Originally Posted by Saefinn View Post
From my understanding and the impressions I get, healing at a savage level is enjoyable and I get the impression how jobs were adjusted was with savage in mind. But the big problem is that it accounts for a very small part of the content and not content everybody does. Everything else I’ve just found SCH to be boring simply because most of the time I’m using broil or art of war. And the healing takes little to no thought. The actual healing toolkit is great when I get to utilise it properly, but that doesn’t happen often.

I’m starting to think maybe the answer is to have raid specific balance and tune the jobs differently outside of it. That said, there was never an issue when I used to do Coils and 2.0 extremes.
As someone who is clearing E4s soon as SCH, healing is alright on savage, same as ever. The savage fights themselves are fun, so you aren't as focused on how boring your class itself is, but that also tends to only be in the learning phase. Problem is, once you've learned the fight, it's the same as any other content, you're sitting there spamming 1 button until someone gets a big ouchie, then you stop to heal, then back to spamming 1 button.