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  1. #1
    Player
    MomomiMomi's Avatar
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    Aug 2014
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    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by EdwinLi View Post
    I don't think just straight up increasing damage nor adding AoE skills only when they are fighting large mobs may make them interesting.
    I don't think they need to be made any more interesting than they already are. They just need to be made faster. That is their biggest flaw.

    Trust is a Solo experience but not meant to replace Player parties nor Player party speedruns of 15 minutes or less.
    But squadrons already do that. Why can't trusts?
    (2)

  2. #2
    Player
    LaylaTsarra's Avatar
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    Feb 2014
    Posts
    4,932
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by MomomiMomi View Post
    I don't think they need to be made any more interesting than they already are. They just need to be made faster. That is their biggest flaw.
    Trusts don't need to be speed runnable. If you want to speed run something use DF. Trusts shouldn't be made to replace the benefits of DF parties in my opinion. Seems the speed run crowd will never be happy with this content if they can't run them like they do normal parties.
    (3)

  3. #3
    Player
    MomomiMomi's Avatar
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    Aug 2014
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    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by LaylaTsarra View Post
    Trusts don't need to be speed runnable. If you want to speed run something use DF. Trusts shouldn't be made to replace the benefits of DF parties in my opinion. Seems the speed run crowd will never be happy with this content if they can't run them like they do normal parties.
    I don't even like maximum speed runs. But there is a degree of speed that is acceptable and one that isn't. It shouldn't take them as long as it does to clear a dungeon. They shouldn't be doing much less damage than a normal player will be doing with a single target rotation, much less than what they do with AoE. And the biggest culprit is the bosses, because they stop doing any damage at all whenever a mechanic happens.

    It's been a while but I think it took me something like 5 minutes to beat some of the bosses. It's an absurd amount of time. I actually fell asleep twice on the second boss of Holminster because god does it take long, and it's not an interesting boss in the least.

    We can ignore AoE for the moment. Compare what Y'shtola does in damage to what a player BLM will do with their single target rotation. You don't even need a parser for this, just pull up the log and look at the numbers. They're abysmal.

    From memory, I believe at least half of her spells were doing somewhere around 33% of the damage of what a BLM does on single target. Feel free to check and correct me though. I can't at the moment or I would.


    Found this on the internets, I can't confirm it but it sounds about right:

    In the 71 dungeon, I had ryne at around 3.6k, thancred at 3.1k and Urianger at around 1.1k. And on dragoon at i390, I did 9-11k average by just spamming aoe.


    Personally, I'd say they should be performing somewhere around 80% of what a real player should be doing. They're nowhere near that.
    (2)
    Last edited by MomomiMomi; 09-02-2019 at 08:05 PM.

  4. #4
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,932
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by MomomiMomi View Post
    Personally, I'd say they should be performing somewhere around 80% of what a real player should be doing. They're nowhere near that.
    Personally I think they are fine just the way they are and I hope they don't adjust them all that much. We'll have to agree to disagree. Should not be a viable replacement for DF in my opinion. Clearing content, earning experience, practicing roles you're not that familiar with are all fine for content like this.

    Pulling 3 waves of minions in dungeons like Akadaemia and burning them down are what some would like to be able to do and I hope they never get to that point.
    (0)
    Last edited by LaylaTsarra; 09-02-2019 at 10:11 PM.

  5. #5
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
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    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by LaylaTsarra View Post
    Should not be a viable replacement for DF in my opinion.
    I don't see why not. It's not like people are going to queue for these dungeons outside of roulettes, and trusts being a viable DF replacement is not going to stop people from queueing from roulettes. Nothing would be lost.

    Outside of story clears, their main purpose seems to be earning experience. Which they're terrible at.

    We also have tons of things that have impacted dungeon queues far more than this would if they were even halfway decent. PotD, HoH and squadrons are all generally superior to queueing for a dungeon. This for some reason is an outlier.
    (3)
    Last edited by MomomiMomi; 09-02-2019 at 09:32 PM.

  6. #6
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by MomomiMomi View Post
    I don't see why not.
    Because this is an MMORPG and the game should be designed to encourage group play and socialization with solo options being clearly inferior alternatives for those who are determined not to group for whatever reason. If people want an optimized single-player experience, they should go play a single-player game.
    (1)

  7. #7
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
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    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Nixxe View Post
    Because this is an MMORPG and the game should be designed to encourage group play and socialization with solo options being clearly inferior alternatives for those who are determined not to group for whatever reason. If people want an optimized single-player experience, they should go play a single-player game.
    Why not both?

    Also, the majority of the main scenario says you're wrong. Or did you forget all those solo instances?
    (4)